It caused many days of delayed work and headaches troubleshooting. I tried all nvidia drivers going as far back as march 2025 but problem did not go. What worked for me was switching back to windows 10. Then I tried 2 nvidia drivers, both not causing any crashes at all which lead to the conclusion that windows was the culprit.
I've read other people solving similar problems by rolling back windows 11 updates. Even though win10 is no longer supported for updates, I can at least complete this project. So if anyone encounters this, this may be a possible fix, until, well, I try again some time in the future when I have no important work going and there is confidence that Microsoft got the windows game back in order. I just switched to a win10 installation on a different disk I had lying around, sot he win11 disk is still there. But I had to re-license my Houdini though. So, given the 9 times limitation of switching license, I just hope I don't have to go back and try on win11 too many times and loose my license entitlements.
Linux was another viable option but I'm not sure how the RTX driver support is on that side. But then since I also use Unreal Engine and other window's first software, well...
Thank you Microsoft.


