Hello,
i have some trouble to get the scene_animate mirror tool to work. I attached a clip from the behavior.
how do I have to setup up the controls so they can be mirrored correct? right now they switch places
I first thought it failed cause I put the controls inside subnets, but I tried several different methods, but with no effect.
naming conventions (L_*, R_*)seems to be ok but, who am I to say :/ . at least I found not yet where to adjust.
I attached the test file as well if someone wants to have a quick look
thank You for Your time
Martin
APEX | SceneAnimate <Mirror Pose
120 1 1-
- sanostol
- Member
- 613 posts
- Joined: Nov. 2005
- Offline
-
- william_harley
- Staff
- 126 posts
- Joined: Oct. 2023
- Offline
Hi,
For the mirroring to work you will need to give apex an idea of how the mirroring is supposed to work.
Add a configure character on the character stream, toggle mirroring on and set the left token to "L_" and right token to "R_".
Now it will know what to do with the controls and should works as expected.
For the mirroring to work you will need to give apex an idea of how the mirroring is supposed to work.
Add a configure character on the character stream, toggle mirroring on and set the left token to "L_" and right token to "R_".
Now it will know what to do with the controls and should works as expected.
-
- Quick Links

