Welcome to the Houdini 22 Sneak Peek which introduces you to exciting new tools for
Character Animation & Rigging, Retargeting & Grooming, USD World Building and Rendering, Texture Synthesis and VFX in Copernicus, and new technologies such as Gaussian Splats.
Watch the Keynote online on June 22, 2026 at 09:00 PDT / 12:00 EDT / 17:00 BST / 18:00 CEST
Houdini 22 Sneak Peek
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Is it just me, or does this release cycle feel a bit unusual?
For Houdini 21, the sneak peek ended with that rapid fire credits sequence showing all the new features scrolling by. It really gave the impression of a huge amount of work going into the release. This time around, there doesn't seem to be anything similar.
Unless I've missed something, there also hasn't been much talk about a major UI refresh. And traditionally, it feels like at least one part of Houdini's simulation framework gets a significant overhaul with a new major version, but I haven't really seen that this time either.
Even taking all of that into account makes me wonder what was the reasoning behind jumping to Houdini 22 rather than treating this as a smaller incremental release?
I'm not saying there aren't valuable additions and I'm genuinely curious whether there's a larger theme or set of changes that I'm overlooking.
For Houdini 21, the sneak peek ended with that rapid fire credits sequence showing all the new features scrolling by. It really gave the impression of a huge amount of work going into the release. This time around, there doesn't seem to be anything similar.
Unless I've missed something, there also hasn't been much talk about a major UI refresh. And traditionally, it feels like at least one part of Houdini's simulation framework gets a significant overhaul with a new major version, but I haven't really seen that this time either.
Even taking all of that into account makes me wonder what was the reasoning behind jumping to Houdini 22 rather than treating this as a smaller incremental release?
I'm not saying there aren't valuable additions and I'm genuinely curious whether there's a larger theme or set of changes that I'm overlooking.
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- Mike_A
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- ifree
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Mike_AThey made the video in a hurry.
Maybe the marketing team have decided to take a different approach and not reveal everything at this stage. It is a 'sneak peek' after all.
They even write "Height from caustics" rather than "Caustics from height".
I wish they refrain from introducing new stuffs and focus on completing existing features.
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- malexander
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habernir
I hope they finally improved the vulkan/viewport/karma xpu stability and performance.
Because vulkan compare to opengl in vram and performance are much worse than opengl
The sneak peek only shows it passively because it has few new features, but the architecture of the Vulkan viewport was a big focus in 22.
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