Welcome to the Houdini 22 Sneak Peek which introduces you to exciting new tools for
Character Animation & Rigging, Retargeting & Grooming, USD World Building and Rendering, Texture Synthesis and VFX in Copernicus, and new technologies such as Gaussian Splats.
Watch the Keynote online on June 22, 2026 at 09:00 PDT / 12:00 EDT / 17:00 BST / 18:00 CEST
Houdini 22 Sneak Peek
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- rmagee
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- LukeP
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- chf
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Is it just me, or does this release cycle feel a bit unusual?
For Houdini 21, the sneak peek ended with that rapid fire credits sequence showing all the new features scrolling by. It really gave the impression of a huge amount of work going into the release. This time around, there doesn't seem to be anything similar.
Unless I've missed something, there also hasn't been much talk about a major UI refresh. And traditionally, it feels like at least one part of Houdini's simulation framework gets a significant overhaul with a new major version, but I haven't really seen that this time either.
Even taking all of that into account makes me wonder what was the reasoning behind jumping to Houdini 22 rather than treating this as a smaller incremental release?
I'm not saying there aren't valuable additions and I'm genuinely curious whether there's a larger theme or set of changes that I'm overlooking.
For Houdini 21, the sneak peek ended with that rapid fire credits sequence showing all the new features scrolling by. It really gave the impression of a huge amount of work going into the release. This time around, there doesn't seem to be anything similar.
Unless I've missed something, there also hasn't been much talk about a major UI refresh. And traditionally, it feels like at least one part of Houdini's simulation framework gets a significant overhaul with a new major version, but I haven't really seen that this time either.
Even taking all of that into account makes me wonder what was the reasoning behind jumping to Houdini 22 rather than treating this as a smaller incremental release?
I'm not saying there aren't valuable additions and I'm genuinely curious whether there's a larger theme or set of changes that I'm overlooking.
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- Mike_A
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- ifree
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Mike_AThey made the video in a hurry.
Maybe the marketing team have decided to take a different approach and not reveal everything at this stage. It is a 'sneak peek' after all.
They even write "Height from caustics" rather than "Caustics from height".
I wish they refrain from introducing new stuffs and focus on completing existing features.
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- habernir
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- copy_to _points
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- malexander
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habernir
I hope they finally improved the vulkan/viewport/karma xpu stability and performance.
Because vulkan compare to opengl in vram and performance are much worse than opengl
The sneak peek only shows it passively because it has few new features, but the architecture of the Vulkan viewport was a big focus in 22.
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- chf
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- ajz3d
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Any info about the changes in system requirements of H22, notably VRAM? I'm already somewhat struggling with VRAM limitations, because my current GPU is "slightly" below Houdini 21's VRAM requirements (8GB vs 12 GB), so working with COPs and KarmaXPU slowly becomes difficult. Therefore, I'd love to know this information beforehand, so I can upgrade to H22 without any surprises.
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- copy_to _points
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malexanderhabernir
I hope they finally improved the vulkan/viewport/karma xpu stability and performance.
Because vulkan compare to opengl in vram and performance are much worse than opengl
The sneak peek only shows it passively because it has few new features, but the architecture of the Vulkan viewport was a big focus in 22.
new features like a new flipbook?
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- LukeP
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I’m still puzzled why this is 22 and not 21.5 lol. Just rewatched v21 sneak peak. It was amazing. So much new stuff. 22 feels a fraction of that and quite underwhelming but I guess SideFX spoiled us last time. It’s still waaaay bigger release than what some of the competition is doing
Edited by LukeP - June 11, 2026 10:55:31
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- chf
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LukeP
I’m still puzzled why this is 22 and not 21.5 lol. Just rewatched v21 sneak peak. It was amazing. So much new stuff. 22 feels a fraction of that and quite underwhelming but I guess SideFX spoiled us last time. It’s still waaaay bigger release than what some of the competition is doing
My guess is it's because of new look.
And maybe / hopefully a lot of things under the hood that aren't flashy new features but bug fixes, quality of life and speed improvements.
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- FedorK_FX
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