I'm very new to COPs. I was wondering if there's a way for me to plug both square and circle nodes into the stamp input? (As shown in the screenshot attached).
I'd want to randomize both of them in the TilePattern1 node.
- Unlock the node - go to StampPoint node and use "Number of Stamps" parameter to add more stamps - Go into SOPImport and add a "stamp" attribute; this is an int attribute (this attribute will choose which index of stamp to use, so you can randomise it).
I'm getting a bit lost adding the int to the sopImport area, would it be possible to share a working version of this node? Kinda can't believe they forgot to add this functionality xD
This is a useful video in general, but it doesn't solve the issue with the "tilepattern" node and not being able to input multiple inputs into the stamp slot.