Hello SESI,
According to Houdini Help, neither mattrib() function nor texture3d() support matrix type arguments. Is there any chance their functionality can be extended?
I think at least of 1 case where we may need that - to output Pref(16) attribute to texture3d, created by Rest SOP - so that to keep metaball spacial transformations and get those to shading context.
Thanks.
mattrib()\texture3d() matrix type?
2836 1 0- madjestic
- Member
- 325 posts
- Joined: July 2005
- Offline
- mark
- Staff
- 2591 posts
- Joined: July 2005
- Offline
MADjestic
Hello SESI,
According to Houdini Help, neither mattrib() function nor texture3d() support matrix type arguments. Is there any chance their functionality can be extended?
I think at least of 1 case where we may need that - to output Pref(16) attribute to texture3d, created by Rest SOP - so that to keep metaball spacial transformations and get those to shading context.
Thanks.
Hmm… as a work-around, would you be able to use the prim_attribute() function (which does import matrix attributes)?
The other work-around would be to split the matrix attribute into 4 vector4 attributes and then combine them when evaluating. Which isn't very pretty.
I've submitted an RFE (27923) for this.
-
- Quick Links