auto rig question

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I am now trying to do a human rig with H9's auto rig feature. With the human biped, I found there is only one bone for the forearm. I used to put two joints between forearm and elbow to make the twist of the forearm in maya. Would I still be able to make that happen in Houdini's auto rig? Or I need to create the whole set of joint again by myself in order to make a better forearm twist?

thanks!

p.s. I found only animal autorig tutorial exists on the side effect website. The human autorig tutorial is missing. I remember that there was one tut for human autorig a few months a ago.
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you'll have to branch off your own auto rig arm HDA and add the extra bone yourself, then use that HDA in the auto rig instead of the SESI one…
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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thanks
I am still testing out the autorig. Does anyone know how I could get back to the bind pose with the autorig? Also, does anyone know how Houdini can display the current selected rig control's name?

thanks!
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