I have a little scene set-up that has a ball being broken in bits from the top to bottom. When I render though, you can see all the fracture cracks. I read somewhere you could use the normals from the original non-fractured ball on the fractured one during render time, but how do I set this up?
Thanks for any assistance!
Using the normals of a non-fractured object?
5941 9 2- stevecullum
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- anamous
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Try the attribute transfer SOP, plug in your fractured geometry as target and the non fractured one as source and play around with the transfer parameters. be careful though, you most certainly want to transfer the attributes on start frame, so do this before sending the fractured geometry to the DOP network if you're simulating it.
cheers,
Abdelkareem
cheers,
Abdelkareem
- stevecullum
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- eetu
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Thanks. I got a set-up that seems to work quite well now. I got a point SOP removing the fracture normals and a point SOP adding the normals from a highres unbroken version, then the atrib-transfer feeding the hi-res ones to the fracture ones. Its not perfect, but its much better.
The thing I'm a bit confused about it that I thought 3D apps had either point normals (Maya) or polygon normals (LW) but there seems to be both in houdini, so which does Mantra use to shade the object?
The thing I'm a bit confused about it that I thought 3D apps had either point normals (Maya) or polygon normals (LW) but there seems to be both in houdini, so which does Mantra use to shade the object?
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- stevecullum
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- Tamis
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If there is a face, then you can say that that face always has 4 verteces.
if there is a vertex then that vertex ALWAYS has a vertex normal.
if you don't use the normals in houdini then those verteces inherit the Normal component of the face the vertex is part of.
these components always excist:
Face
Face Normal
Verteces
Verteces Normals
if there is a vertex then that vertex ALWAYS has a vertex normal.
if you don't use the normals in houdini then those verteces inherit the Normal component of the face the vertex is part of.
these components always excist:
Face
Face Normal
Verteces
Verteces Normals
- stevecullum
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- edward
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