hi
i can't for the life of me get motion blur to work with the fur tool.
i've added a velocity attribute to my deforming mesh and turned on “geometry velocity blur” on both my skin and the fur tool geometry nodes.
i noticed that the v point attribute from my deforming skin is converted to a primitive attribute after the fur node, just wondering if this is the problem?
how do i get the procedural to be motion blurred?
i'm using 9.5.169 64bit on winXP
thx
jason