fur:motion blur

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hi

i can't for the life of me get motion blur to work with the fur tool.
i've added a velocity attribute to my deforming mesh and turned on “geometry velocity blur” on both my skin and the fur tool geometry nodes.

i noticed that the v point attribute from my deforming skin is converted to a primitive attribute after the fur node, just wondering if this is the problem?

how do i get the procedural to be motion blurred?
i'm using 9.5.169 64bit on winXP

thx
jason
HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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jason|slab
how do i get the procedural to be motion blurred?

Multi-segment motion blur can be enabled by turning on “Allow Motion Blur” on your Mantra ROP and increasing the “Geo Time Samples” to “2”.
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ahh man, so simple ops:

thx derrick
jason
HOD fx and lighting @ blackginger
https://vimeo.com/jasonslabber [vimeo.com]
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