i am trying to display texture in the viewport based on primitive attribute
i have tried material node with parameter override on ogl_tex1 parameter
it does not work
i also tried to create string attribute ogl_tex1 with file paths
does not work either
UV Quickshade cannot accept attribute variables
and creating texture attribute to override UV quickshade's Texture param gives me nothing
is there any way to make it work?
i do not want to render during tweaking, because i have to tweak the whole animation timing and composition which consists mainly of changing primitives with different textures
thanks for any info
Tomas