I have a character that I am moving from Max to Houdini and the Collada export is not going well. I have to rescale the character and as well as change the bone structure, so I only need the geometry anyway.
That being said, where can I find info on how to take an existing character and rig it for use in Houdini?
Rigging
4600 3 1- Magnum
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- Magnum
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Arghh! Nevermind.. My help menu was taking me to an old help page, I found the page with the “Current” documents which has more tutorials on it, including how to use capture geometry.
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Laptop - Sager Intel Q9550@2.83 Quad | 4GB DDR2 | Vista Ultimate 64 | Nvidia 9800M GTX 1GB
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- edward
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I may try FBX again, I think I had. But I figured since I have to re-rig this model anyway to get the structure aligned with Torque, I might as well learn how to rig a character with Houdini as well. Easier to fix problems later, if I know how to create them. But will try FBX later just for the heck and see what it does.
Desktop -Intel Q9550@2.83 Quad|8GB OCZ DDR3|Vista Ultimate 64 | Nvidia GTX280 (2) SLI | 1.5TB | Liquid Cooled
Laptop - Sager Intel Q9550@2.83 Quad | 4GB DDR2 | Vista Ultimate 64 | Nvidia 9800M GTX 1GB
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