My wishlist for houdini, Rayfire & Krakatoa

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3dsmax has some amazing plugins but i would like to see some equivalant stuff in Houdini. Houdini shatter is provides a basic form of shattering. But Rayfire for 3dsmax has alternative ways of prefracturing and dynamic fracturing. But like all 3dsmax plugins things arent well integrated, so something like this would be really exploitable in Houdini.

http://www.mirvadim.com/ [mirvadim.com]

And Krakatoa
http://www.franticfilms.com/software/support/krakatoa/work_in_progress_gallery.php [franticfilms.com]

I know more or less of this can be done in Houdini. But krakatoa is amazingly fast, renders in seconds.

3rd, I would like to see more Fluids Waveform and Whitecaps improvements.

I know Houdini team is always upto something & has priorities but this was just a whishlist, may be the staff consider it,……… and im really exited about H10 features.
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Bug them to make a Houdini plugin! It must be hard to for SESI to exceed competition software _and_ their 3rd party plugin market.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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Regarding the rayfire tools, with a bit of handy for each work and sop solvers you can dynamically fracture stuff as well I imagine. Maybe an asset with more advanced rayfire futures would be a nice one to have
Senior Technical Artist Guerrilla Games
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I love this movie, wish I had time to try this out with our models and houdini particles

http://www.franticfilms.com/software/support/krakatoa/downloads/Vifehandtest10_light_c_Full_.mo [franticfilms.com]v
The trick is finding just the right hammer for every screw
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The Franticfilm has todo on their website for plugin for other apps but i have no idea about the current status, seems that standalone renderer will be sufficient.


Im working on a Python PRT writer to render in 3dsmax/krakatoa I will post some pics this weekend.
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The problem with rayfire is it looks like rayfire.
In the end its best to do the hard work and model things
exactly the way you have in mind… unless you're doing
very generic fragments.
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