Name Collision with Displacement Materials

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When you create local material parameters on a object with a displacment material You don't get the displacment scaling as scale parameter allready exists on every object. maybe the displacementscale could be named different by default

Martin
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I suspect that the point of that is to allow per-object overrides.

This hierarchy of assignments is actually quite useful. Per-point (in the case of instancing) overrides per-primitive shader assignment, which overrides per-object assignment, which overrides shader based params.

It's good stuff.

If you are after a global multiplier (to affect ALL the amplitudes in your shot) it might be worth looking at a global variable (ALT+SHIFT+A) such that your displacement will be 0.05*$GLOBALDISPLACE

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