When you create local material parameters on a object with a displacment material You don't get the displacment scaling as scale parameter allready exists on every object. maybe the displacementscale could be named different by default
Martin
Name Collision with Displacement Materials
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- keyframe
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I suspect that the point of that is to allow per-object overrides.
This hierarchy of assignments is actually quite useful. Per-point (in the case of instancing) overrides per-primitive shader assignment, which overrides per-object assignment, which overrides shader based params.
It's good stuff.
If you are after a global multiplier (to affect ALL the amplitudes in your shot) it might be worth looking at a global variable (ALT+SHIFT+A) such that your displacement will be 0.05*$GLOBALDISPLACE
G
This hierarchy of assignments is actually quite useful. Per-point (in the case of instancing) overrides per-primitive shader assignment, which overrides per-object assignment, which overrides shader based params.
It's good stuff.
If you are after a global multiplier (to affect ALL the amplitudes in your shot) it might be worth looking at a global variable (ALT+SHIFT+A) such that your displacement will be 0.05*$GLOBALDISPLACE
G
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