I'm trying to transfer a texture from one set of uvs to another.
both uvs have been promoted to vertex.
I have a uvquickshade node that defines the texture.
I have a mantra rop where I added and defined vm_uvobject and vm_uvattribute.
mantra rop is linked to a camera where I defined the final render resolution.
I have two different object .
when rendering , firstone gives me a nice and clean result.
the other one continues to render in 3d space nomatterwhatIdo.
uvs are very clean.objects are clean and simple (grids)
so far I tried :
-to change cam from persp to ortho
-type the mantra options explicitely : mantra -u /obj/myobj:uv1
with noluck
any ideas or hints/leads/voodoo/magic ?
(this is with houdini-10.0.249.3)
mantra -u / transfering bitmap from one uv to another
3901 3 0- lulu116
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- circusmonkey
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- jason_iversen
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Hi,
A couple of suggestions of things to check.
1. Ensure your uv's are vertex attributes, not point attributes.
2. Make sure you rendering from the ROP's Render button, and not the viewport render button.
Jason
A couple of suggestions of things to check.
1. Ensure your uv's are vertex attributes, not point attributes.
2. Make sure you rendering from the ROP's Render button, and not the viewport render button.
Jason
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- circusmonkey
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