Ray Trace Reflection Issue

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Running H10.0.295 on WinXP SP1

I'm puzzled by the splotchy black stuff that shows up randomly on some frames. See attached photo.

Floor surface is polygons (triangles), micropolygon rendering.

Ray tolerance doesn't affect it. Surface shading quality on the floor sometimes helps at higher levels, but not consistently. The only factor that seems to have some impact is Mantra tile size, but this also intermittent.

Anyone know what causes this?

Thanks,

Robert

Attachments:
reflection issue.jpg (97.7 KB)

Adtech Communications Group
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Hi Robert,
My first guess when seeing something like this is that there might be something wrong with the shader. Any chance you could post a file?
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DaJuice,

Thanks for your reply and offer to help. I waited to respond because SESI support was working on the issue and I wanted to see if they could fix it.

Turns out they did, and the fix in is build 388.

Thank you for your offer of help!

Robert
Adtech Communications Group
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