I've been struggling with a wavy movement problem for almost a week now. This post: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=16693 [sidefx.com] suggests that I could use “ $BBX*sin($BBX*720-$F*2)” kind of formula in the point sop to achieve it. This this works fine for a flat surface, while I'd need to wave a long cylinder-like polygonal structure, with minimum inside deformation.
I will be most grateful for any suggestions how to approach the problem. Greg
I thought about it, but I can't figure out how to use it properly - the help says it should be used with nurbs surfaces/curves, and I have a poly thing, so i gave up this path rather quickly. But thanks for suggesting it, I'll give it another try.
I've just tried the technique explained in the “Stingray” example from the SESI tutorials section: use metaballs + magnet - it seems to work reasonably well.