Wavy movement of a tube-shaped geometry

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Hi Guys,

I've been struggling with a wavy movement problem for almost a week now. This post:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=16693 [sidefx.com]
suggests that I could use “ $BBX*sin($BBX*720-$F*2)” kind of formula in the point sop to achieve it. This this works fine for a flat surface, while I'd need to wave a long cylinder-like polygonal structure, with minimum inside deformation.

I will be most grateful for any suggestions how to approach the problem.
Greg
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wire deformer?
Michael Goldfarb | www.odforce.net
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SideFX
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Hi Arctor,

I thought about it, but I can't figure out how to use it properly - the help says it should be used with nurbs surfaces/curves, and I have a poly thing, so i gave up this path rather quickly.
But thanks for suggesting it, I'll give it another try.

Greg
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I've just tried the technique explained in the “Stingray” example from the SESI tutorials section: use metaballs + magnet - it seems to work reasonably well.
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