Running H10.0.295 on WinXP SP1
I'm puzzled by the splotchy black stuff that shows up randomly on some frames. See attached photo.
Floor surface is polygons (triangles), micropolygon rendering.
Ray tolerance doesn't affect it. Surface shading quality on the floor sometimes helps at higher levels, but not consistently. The only factor that seems to have some impact is Mantra tile size, but this also intermittent.
Anyone know what causes this?
Thanks,
Robert
Ray Trace Reflection Issue
4285 2 1- RobertP
- Member
- 48 posts
- Joined: July 2005
- Offline
- Siavash Tehrani
- Member
- 710 posts
- Joined: July 2005
- Offline
- RobertP
- Member
- 48 posts
- Joined: July 2005
- Offline
-
- Quick Links