Is it the “Perlin noise” ?
and the “Perlin noise” is the “improved perlin noise” ?
Anyone knows the c code of the “Original Perlin noise”?
Original Perlin noise in houdini
4756 4 2- ykcosmo
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- old_school
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Yes I believe that is what it is.
If you want an example of how to write your own perlin noise function have a look at the Texturing & Modeling: A Procedural Approach book. In one chapter it gives you some example c code along with a lattice table of points to get you going.
If you were to have reverse engineered Pixar's perlin noise, better be careful where you use that.
If you want an example of how to write your own perlin noise function have a look at the Texturing & Modeling: A Procedural Approach book. In one chapter it gives you some example c code along with a lattice table of points to get you going.
If you were to have reverse engineered Pixar's perlin noise, better be careful where you use that.
There's at least one school like the old school!
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- Alanw
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ykcosmo
“If you were to have reverse engineered Pixar's perlin noise, better be careful where you use that. ”
seems a warning……?? :shock:
Since Pixar provides usable C++ code examples in their docs it may be best to ask their support what implications there are to using it.
I would guess it's ok to use on your licensed machine or network, but not beyond that.
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