Would it be possible to subdivide an object already combed with fur? Somehow transfer and interpolate all the attribs across the surface then pick it up and start combing from there?
The idea would be if you need to get a finer/more detailed comb done. Once the main comb is up and running you could subdivide it to gain more guide hairs to control.
[Solved]Comb Subdivide?
9964 10 3- Wren
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- Phunt
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- derrick
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Wren
Would it be possible to subdivide an object already combed with fur? Somehow transfer and interpolate all the attribs across the surface then pick it up and start combing from there?
The idea would be if you need to get a finer/more detailed comb done. Once the main comb is up and running you could subdivide it to gain more guide hairs to control.
Do you mean something like this?
1) Comb with a low poly mesh
2) Lock the Comb SOP
3) Subdivide the original skin geometry
4) Append an identical subdivision operation to your locked Comb SOP
5) Use an Attribute Transfer SOP to copy just the “furdirection” attribute (connect the first input to the Comb SOP's input and the second to the Subdivide)
6) Append a new Comb SOP and set “Override Normal” to “furdirection” so it will be used with later invocations of the Comb Fur shelf tool
- Phunt
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derrick
1) Comb with a low poly mesh
2) Lock the Comb SOP
3) Subdivide the original skin geometry
4) Append an identical subdivision operation to your locked Comb SOP
5) Use an Attribute Transfer SOP to copy just the “furdirection” attribute (connect the first input to the Comb SOP's input and the second to the Subdivide)
6) Append a new Comb SOP and set “Override Normal” to “furdirection” so it will be used with later invocations of the Comb Fur shelf tool
Clearly you went to barber school as this appears to be working well! Many thanks!
Peter “Phunt” Hunt
bumbling Houdini newbie
bumbling Houdini newbie
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- Wren
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- Wren
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- Wren
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- derrick
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- Wren
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