Geometry Capture Attributes

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Good day/eve to you
I'm trying to replace the bone references for my weighted, skinned and deformed character.
I can change the references in the Capture node and the data will update and deform appropriately for this node.(I change the text BVH1 to BVH2 etc..)
I tried doing the same for my Capturemirror and Capturelayerpaint
but got bad results, they where still referencing the old bones.
I gathered that data was being stored inside them so looked at the spreadsheet.
Sure enough the old bones where still being referenced and where unaffected by my change in selection higher up in the hierarchy.

Is there anyway I can get my weights to update relative to the capture node further up in the hierarchy?
Maybe there's an easier way to switch rigs and keep all the skin weighting?

Thanks
John
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try attributeStringEdit
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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Simple solution works a treat.
thank you very much Arctor
John
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3455 posts
Joined: July 2005
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np
attributeStringEdit can be tricky but it's very powerful..
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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