I am currently trying to create the tread on a car tyre and wondering where the bump map channel is located ???
I have tried using the displacement slot but the edges turn jagged because of the lack of polygons, i think ?
In 3ds max dragging the same texture into the bump map channel would create displacement, even when using low polygon and wondering how to do this in houdini????
Thanks
Bump Mapping
5097 10 0- Lyonz
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- Soothsayer
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So I found this thread because I do not understand how to do bumbmapping. Well, actually I know how it works but I'm not quite sure I get the houdini approach on it. Since bumpmapping is such a common task I assume there is an easier way then coding the effecta of a bump oneself in an illuminance loop - Ii hope there is!?
is there?
is there?
- tamte
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reread Soothsayer's post
if you use displacement shader in material
just add Properties SHOP and add True Displacement Rendering Parameter (vm_truedisplace) from gear menu then uncheck it
many Displacement materials from Palette have this setup already done so for them just uncheck True Displacement to get bumpmap
you can even alter normals directly in surface shader and use them for shading to get bumpmap effect and avoid displacement shader
if you use displacement shader in material
just add Properties SHOP and add True Displacement Rendering Parameter (vm_truedisplace) from gear menu then uncheck it
many Displacement materials from Palette have this setup already done so for them just uncheck True Displacement to get bumpmap
you can even alter normals directly in surface shader and use them for shading to get bumpmap effect and avoid displacement shader
Tomas Slancik
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Method Studios, NY
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- ManDay
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Turning a bump into a normal map is nothing that I'd just do in a quick VEX network (unless there is a gradient-operator somewhere), so I don't know how affecting the normal could be of any help in regard to bumpmapping. But thanks for the hint on fake displacement - I didn't understand that I'd have to add the parameter on my displacement shader.
- tamte
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all that bumpmap does is affecting the normal
to surface shader approach:
you can use Displace Along Normal VOP in Surface SHOP to get altered normals
just plug your bump texture to Amount input and use Scale input to change bumpmap intensity
then you can plug that altered normal to Lighting Model VOP or Lambert or phong or whatever
to surface shader approach:
you can use Displace Along Normal VOP in Surface SHOP to get altered normals
just plug your bump texture to Amount input and use Scale input to change bumpmap intensity
then you can plug that altered normal to Lighting Model VOP or Lambert or phong or whatever
Tomas Slancik
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Method Studios, NY
FX Supervisor
Method Studios, NY
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- tamte
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- ManDay
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i didnt find that. I looked into the docs for a bump and I found http://localhost:48626/nodes/vop/bumpmap [localhost] to be the only possibility. i pressed tab in surface context and there was nothing starting with “bump” so i gave up. what is the name of the op that you are refering to?
- tamte
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