How to export to 3ds L-system growth plant animation

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Dear all,
Now, im very confuse.
Any one know, how to export L-system growth plant animation to 3dsmax?
I tried using FBX exporter but shows warning :
“Warning:Could not evaluate a frame of vertex cache array”

as u know
To get the growth animation, im using clamp function in tab Generation in L-system object
“clamp($F,0,75)”. And then i press play button, the plant start growth.
but i have difficulties to export this animation….

please help me to solve my problem….
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Hey amsuf,

If you have already tried using different export settings for fbx and nothing works, you might have to export them as obj sequences. It's has been awhile since I had to work in Max, but that should work.

good luck
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Hi,
Obj sequence is the only option.
Then you will have to use use a script to play you sequence in max
(since there's no native support for such a simple thing ! )
http://www.scriptspot.com/3ds-max/scripts/objloader-v1-4 [scriptspot.com]
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thanks wolf. thanks ben for speedy replies
I have try ur solution
render my L-system to obj en then import it to 3dsmax with objloader v1-4
its work…great…
But actually the only reason why i import my L-system to 3Dmax is i want to export it via 3dmax to W3D…
It was dissapointed know that 3dmax can't export obj animation sequence to W3D author check says “Unsupported node typebjLoader1”.
I still try to solve my problem with obj converter in director 8.5, the result is i can convert obj file to w3d one by one, but i can't convert obj sequence animation to w3d.
this problem it make me crazy…
If u have experience about that, please share….
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I've never had to convert to w3d so I don't know much about it. Usually what I do in Max is that once I get it into Max, I save it into another format for whatever the final program needs to read it. In your case you brought it in as an obj sequence when fbx from Houdini failed, well now from Max you can export out as fbx or some other file type.


good luck
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