Hey Community!
I'm at a loss how to create the pictured curve with corresponding normals.
Basically I'm trying to understand the Sweep-SOP better.
To be able to replicate what Sweep does, I need to create a curve
with the normals facing away from the curve-points according to the curvature at this curve point.
I created the curve and piped it into a point-SOP.
But how to get the desired normals now?
I cannot do something like “point(”../add1“, 0, ”P“, 0) - $TX”, to align the normals toward another point. The normals would flip when the curve spirals.
Any gurus care to explain?
Edward maybe?
How to create this curve normal configuration with point-SOP
6566 4 3- elderic
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- sadhu
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- john_z
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- old_school
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Grab the Tangent SOP from the exchange here:
http://www.sidefx.com/exchange/info.php?fileid=90&versionid=90 [sidefx.com]
Radial vectors is what you want.
http://www.sidefx.com/exchange/info.php?fileid=90&versionid=90 [sidefx.com]
Radial vectors is what you want.
There's at least one school like the old school!
- Ratmann
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jeff
Grab the Tangent SOP from the exchange here:
http://www.sidefx.com/exchange/info.php?fileid=90&versionid=90 [sidefx.com]
Radial vectors is what you want.
This, one of the first things I always install on a fresh install.
In fact, I'm always wondering why it doesn't make an actual release in Houdini, considering it's pretty useful. 8)
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