3D Coat to Houdini tutorial

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Hi,

http://www.3d-coat.com/tutorial/connection-with-other-apps/ [3d-coat.com]

I've posted up a 3D Coat to Houdini tutorial. Works equally on Windows, OSX and Linux, with any version of Houdini.

For those that don't know, 3DC is a very easy to learn but powerful 3D Paint, UV, Retopo and Voxel Sculpting app. I like it because it's good, cheap and runs on all three platforms

Cheers,

Peter B
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downloading it right now .
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thanks for this, looks like a fun little application to keep an eye on. Especially if they soon start supporting the ptex format.
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
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Woo hoo! A Peter Bowmar Houdini Tutorial… Now, that takes me back to the “OLD DAYS”!

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Glad to be appreciated

I'm going to do another at some point that updates that one, there are a few things different with loading .ptx in.

But I have to say it's a beautiful workflow, no tedious UV'ing and just paint right there in 3D (or GImp/Photoshop as a projection), see you displacements, spec, everything.

Cheers,
Peter B
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pclaes
thanks for this, looks like a fun little application to keep an eye on. Especially if they soon start supporting the ptex format.

I believe they support ptex as of version 3.3

http://www.3d-coat.com/3d-coat-33/ [3d-coat.com]
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Yup, actually 3DC had Ptex out before Houdini 11 went gold, but now H11 is Gold I can talk about it
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Does anybody else has problem to bring ptex files from 3d-coat into houdini.
When I try to bring them they are blurred and incorrect.
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Perhaps Side Effects should just include 3DCoat so Houdini has all the bases covered…
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Hehe… cool idea 8)

IMHO, if SideFX and Pilgway could get together to automate the workflow even more, I bet almost everybody would be willing to pay say extra $100 - $200 on top of H11 to get the bundle. And it would, indeed, make Houdini whole.

Cheers,
Greg
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Hey haikalle!

Try a Reverse SOP on your geo…it fixed my problems with bad texture assignment of the ptex sample files.
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Thanks Calix but it didn't work for me. Here is a screenshot from 3d-coat.

Attachments:
Screenshot.png (419.2 KB)

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And here is the results in houdini

Attachments:
Screenshot-1.png (270.8 KB)

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Sorry, didn't test the 3D-Coat workflow…the samples from the ptex.us site are working with the reverse sop…do you use the PTexture Node in your shader?
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I found the reason why 3d-coat PTex dosen't work in houdini. It´s because .obj format. Right now 3d-coat writes it as:

f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 … (which is correct way but houdini has some problems to understand it when used with Ptex)

if I change it into this:

f v1//vn1 v2//vn2 v3//vn3 … (samples from ptex.us use this way)

It works and I get beatiful Ptextures. It seams that it's more houdini issue than 3d-coat. Hope we can find a solution.
It's not so hard to write a script to change the .obj file but it should not have this kind of issue in the first place. Thanks.
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Hmm, interesting! I know that 3DC recently upgraded their Ptex support to use the proper ptx library, and support filtering etc…
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Even if the tutorial is flawed it'd be really nice if you'd reupload it again. The link is no longer functional.

I'm desperate for any little scrap of PTEX info I can get right now.

Thanks.
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New link is here:

http://3d-coat.com/tutorial/free-tutorial/connection-with-other-apps/ [3d-coat.com]

however I don't know how accurate it is these days…
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Thanks a lot Pbowmar.
But I've got that one and all it shows is how to use per pixel painting from 3d coat in Houdini.

It doesn't show the work flow for PTEX export from 3d Coat into Houdini Mantra..
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so 3d coat is a good program to run whit houdini for organic stuff and texturing and sculpt
http://lefhstudio.blogspot.dk/ [lefhstudio.blogspot.dk]
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