Hi David,
thanks a lot for the reply, that´s exactly what I was looking for!
I am wondering, why some “easy” tasks are so complicated in Houdini, but I anyway like the program a lot to get deeper into it.
Thanks again, I appreciate your help!
Daniel
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Houdini Indie and Apprentice » Principled Shader / Opacity / Alpha - how does it work?
- 3dclassen
- 8 posts
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Houdini Indie and Apprentice » Principled Shader / Opacity / Alpha - how does it work?
- 3dclassen
- 8 posts
- Offline
Hello to you guys,
I am just desperate right now. I want to create a principled shader with a texture. The texture is a TIF and has an alpha channel (transparent PNG is the same).
My understanding from programs like MAX or MAYA is, that if I use a texture with an alpha channel, the object is transparent, where the alpha channel is black, and is opaque, where the alpha channel is white - showing the color of the map.
Attached you´ll find a Screenshot of the viewport and a testrendering (from Maya) how it should look like.
I just can´t get this to work in Houdini.
Can anybody help me or explain what I am doing wrong?
I searched the web and can find some help, but they are more or less older and not 1:1 the problem I have.
I am using 18.5.382-Indie.
If there is a good tutorial out there, dealing with textures and explaining how it works, I´d be very happy.
I am just desperate right now. I want to create a principled shader with a texture. The texture is a TIF and has an alpha channel (transparent PNG is the same).
My understanding from programs like MAX or MAYA is, that if I use a texture with an alpha channel, the object is transparent, where the alpha channel is black, and is opaque, where the alpha channel is white - showing the color of the map.
Attached you´ll find a Screenshot of the viewport and a testrendering (from Maya) how it should look like.
I just can´t get this to work in Houdini.
Can anybody help me or explain what I am doing wrong?
I searched the web and can find some help, but they are more or less older and not 1:1 the problem I have.
I am using 18.5.382-Indie.
If there is a good tutorial out there, dealing with textures and explaining how it works, I´d be very happy.
Edited by 3dclassen - Nov. 19, 2020 04:48:15
Houdini Indie and Apprentice » Switch between Apprentice and Indie session modes
- 3dclassen
- 8 posts
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Hi Manuel,
thanks for the reply!
I am on 18.5.351 and the original post is from March 2020. So I think the problem was there before.
I am installing the latest daily build, figuring out, if the issue still exists.
Just installed 18.5.382, with unistallation of the old 18.5.351 version.
In the last hour it didn´t switch from Indie to Apprentice. I think this fixed the problem - fingers crossed.
Thanks again and greetings…Daniel
thanks for the reply!
I am on 18.5.351 and the original post is from March 2020. So I think the problem was there before.
I am installing the latest daily build, figuring out, if the issue still exists.
Just installed 18.5.382, with unistallation of the old 18.5.351 version.
In the last hour it didn´t switch from Indie to Apprentice. I think this fixed the problem - fingers crossed.
Thanks again and greetings…Daniel
Edited by 3dclassen - Nov. 1, 2020 03:24:49
Houdini Indie and Apprentice » Switch between Apprentice and Indie session modes
- 3dclassen
- 8 posts
- Offline
I am having exactly the same issue.
I am working on an indie file (lc) and somehow it just changes to apprentice (nc). This is really annoying!
Does anyone else have the same issues and a solution for it?
I am working on an indie file (lc) and somehow it just changes to apprentice (nc). This is really annoying!
Does anyone else have the same issues and a solution for it?
Houdini Indie and Apprentice » Modelling a gear (cogwheel)
- 3dclassen
- 8 posts
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Island
In the simplest form, it is just a polyextrude on a cylinder.
Thanks Island!
the problem with gear-wheels the shape is very special. So I have to distribute the shape around the circle, perpendicular. In the beginning I had the same idea as you, but this is not working for me.
construction of gear [en.wikipedia.org]
Thanks anyway…d.
Houdini Indie and Apprentice » Modelling a gear (cogwheel)
- 3dclassen
- 8 posts
- Offline
Hey Aizatulin,
thank you very much for the solution - this works perfectly!
I haven´t thought that such a simple task needs so much effort. As I am not the scripting guy (yet), I try to understand your attribute wrangle.
many thanks for the fast answer!!!
Kind regards,
Daniel
thank you very much for the solution - this works perfectly!
I haven´t thought that such a simple task needs so much effort. As I am not the scripting guy (yet), I try to understand your attribute wrangle.
many thanks for the fast answer!!!
Kind regards,
Daniel
Houdini Indie and Apprentice » Modelling a gear (cogwheel)
- 3dclassen
- 8 posts
- Offline
Hello there,
I am trying to model a gear, but am struggling with the most basic problem.
I modeled one tooth and want to distribute it to faces of a tube.
That´s the theory.
Should look something like this:
I took a geometry node, with a tube inside. Drawing a curve for the tooth and copied them to selected points on the tube. It works almost fine, but the teeth are not oriented correctly. So I tried to use the normal of the primitive, to attach the tooth, but all things I tried didn´t bring me to the correct result.
I watched some tutorials but nothing helped. Even this one is not solving my problem:
Forum Post [www.sidefx.com]
Could you guys help me? I am having a hard time, getting into Houdini as an old school MAX user.
thanks…d.
I am trying to model a gear, but am struggling with the most basic problem.
I modeled one tooth and want to distribute it to faces of a tube.
That´s the theory.
Should look something like this:
I took a geometry node, with a tube inside. Drawing a curve for the tooth and copied them to selected points on the tube. It works almost fine, but the teeth are not oriented correctly. So I tried to use the normal of the primitive, to attach the tooth, but all things I tried didn´t bring me to the correct result.
I watched some tutorials but nothing helped. Even this one is not solving my problem:
Forum Post [www.sidefx.com]
Could you guys help me? I am having a hard time, getting into Houdini as an old school MAX user.
thanks…d.
Edited by 3dclassen - May 23, 2020 09:20:33
Work in Progress » My final CGMA course project (animation)
- 3dclassen
- 8 posts
- Offline
Hi elihu252,
I am interested in your solution how you did the grains, where the “vase” is standing on.
I want to make a tennisball, lying on a sandcourt and am wondering how I can manage these much of grains?
I am interested in your solution how you did the grains, where the “vase” is standing on.
I want to make a tennisball, lying on a sandcourt and am wondering how I can manage these much of grains?
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