I started Houdini earlier this year (from a C4D background), and have been completely obsessed ever since. This is my first animation I've made in Houdini which I turned in for my final project for a recent CGMA course. Made with mostly POP particles and grains.
I am interested in your solution how you did the grains, where the “vase” is standing on. I want to make a tennisball, lying on a sandcourt and am wondering how I can manage these much of grains?
Hi, if you check the case study, you can see that I created a small sample patch of grains and instanced that patch everywhere to fill in the void. You kind of have to find the right balance for your hardware as far as how large your sample patch should be. The main goal is to keep the sample patch as small as possible without any noticeable patterns showing up.