Hello!
I am trying to set the value of a color ramp point inside a shader to the value of my Cd.
The parameter is called “rampcolordefault2” and i guess in vex i could have written “rampcolordefault2 = @Cd;”, but this is vops and i just don't know how to set that parameter.Is there any way of doing this?
Thank you!
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Technical Discussion » feed Cd to color ramp point inside shader?
- AlexPavel
- 7 posts
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Technical Discussion » How to model an Auger
- AlexPavel
- 7 posts
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Thanks Magnus. I needed something more like this, but i adapted your workflow and it worked, cheers!
Thanks for your tips jsmack!
Thanks for your tips jsmack!
Technical Discussion » How to model an Auger
- AlexPavel
- 7 posts
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I am having difficulties on modelin an Auger in Houdini. Can anyone suggest a good way to do it? This is what i got now, but i have problems extruding it:
Edited by AlexPavel - March 6, 2017 17:24:45
Technical Discussion » houdini image not recognized on El Capitan os
- AlexPavel
- 7 posts
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hmm it may be, because it stops the download and i clik to continue, but i guess it doesn't download the rest. i'll check.
thanks for tip!
thanks for tip!
Technical Discussion » houdini image not recognized on El Capitan os
- AlexPavel
- 7 posts
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I am trying to install houdini on my mac and i get this error: “image not recognized”.
I am using El Capitan OS X and the houdini build i am trying to mount seems to be for OS X 10.10 Yosemite.
I tried older h15 builds, but i get the same error.
Anyone know what's going on?
Thanks!
I am using El Capitan OS X and the houdini build i am trying to mount seems to be for OS X 10.10 Yosemite.
I tried older h15 builds, but i get the same error.
Anyone know what's going on?
Thanks!
Technical Discussion » Pyro Collision Issue
- AlexPavel
- 7 posts
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Wow, thank you dnaulin! Nice thing to know!
Now, there's something else i don't understand:
Even if i set my solver engine to Bullet in “Rigid Body Solver” DOP, it only reacts to collision shape settings from RBD Solver tab and not to the settings in Bullet Data tab inside “Rigid Body Solver” DOP.
It's confusing, because i thought that if i want to use the bullet solver, i should set my collision shape from Bullet Data tab and not the RBD Solver tab.
I hope you understand what i mean,
Thank you!
Now, there's something else i don't understand:
Even if i set my solver engine to Bullet in “Rigid Body Solver” DOP, it only reacts to collision shape settings from RBD Solver tab and not to the settings in Bullet Data tab inside “Rigid Body Solver” DOP.
It's confusing, because i thought that if i want to use the bullet solver, i should set my collision shape from Bullet Data tab and not the RBD Solver tab.
I hope you understand what i mean,
Thank you!
Technical Discussion » Pyro Collision Issue
- AlexPavel
- 7 posts
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Hey guys,
I am trying to make my flames collide with my geometry.
I know a solution would be to create a collision field based on my geometry and use gas enforce boundary DOP to make the flames collide with it, as Tamte explained here: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=32007&highlight=pyro+collision+issue [sidefx.com]
, but is there actually a way to make the flames collide with the geometry using the static or RBD object?
I've done tests and a small cube works just fine, but as soon as i make it bigger, it stops colliding with it. I've visualized the different fields and they all ignore the geometry.
I am trying to understand how this works, so any help is apreciated.
I have attached the hip file.
Thank you,
Alex
I am trying to make my flames collide with my geometry.
I know a solution would be to create a collision field based on my geometry and use gas enforce boundary DOP to make the flames collide with it, as Tamte explained here: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=32007&highlight=pyro+collision+issue [sidefx.com]
, but is there actually a way to make the flames collide with the geometry using the static or RBD object?
I've done tests and a small cube works just fine, but as soon as i make it bigger, it stops colliding with it. I've visualized the different fields and they all ignore the geometry.
I am trying to understand how this works, so any help is apreciated.
I have attached the hip file.
Thank you,
Alex
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