Thanks for the replies!
By asset, I was referring to geometry(such as fbx) and textures.
EDIT: Actually, let's include everything an fbx file can contain(bones, animation…)
Found 12 posts.
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Houdini Indie and Apprentice » Houdini Indie and Unreal Engine Marketplace
- EmAr
- 12 posts
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Houdini Indie and Apprentice » Houdini Indie and Unreal Engine Marketplace
- EmAr
- 12 posts
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Are Houdini Indie users allowed to sell assets made with Houdini Indie at the Unreal Engine Marketplace?
It would be great to have an official answer so we can share it around
Also, I'm working on a product that requires generating Pivot Painter data. Can I create training material(YouTube videos and written tutorials) for my Unreal Engine Marketplace product with Houdini Indie?
Thank you!
It would be great to have an official answer so we can share it around
Also, I'm working on a product that requires generating Pivot Painter data. Can I create training material(YouTube videos and written tutorials) for my Unreal Engine Marketplace product with Houdini Indie?
Thank you!
Houdini Indie and Apprentice » Torque animation triggers
- EmAr
- 12 posts
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Hi everybody!
I am making a walk cycle animation for my character and I need to place the required triggers to play the footstep sounds in Torque. I am placing triggers in the sequences tab of the Torque node. And when I export, I see the frames with triggers are marked with white lines in ShowTool Pro. Though this does not make the sounds play. I guess it has something to do with the state parameter of the triggers. But I couldn't figure out how it works.
Any help on this subject is greatly appreciated. Thanks for looking
I am making a walk cycle animation for my character and I need to place the required triggers to play the footstep sounds in Torque. I am placing triggers in the sequences tab of the Torque node. And when I export, I see the frames with triggers are marked with white lines in ShowTool Pro. Though this does not make the sounds play. I guess it has something to do with the state parameter of the triggers. But I couldn't figure out how it works.
Any help on this subject is greatly appreciated. Thanks for looking
Houdini Indie and Apprentice » Torque export question about parent-child objects
- EmAr
- 12 posts
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Hi people! I have a question again. When I try to export the hierarchies constructed with the parent tool(on the modify tab), the Torque exporter seems to ignore the hierarchy completely. It exports bone hierarchies, which are created when I create the bones, very well though. What is the difference between a parent-tool-hierarchy and a bone hierarchy?
Thanks for looking
Thanks for looking
Houdini Indie and Apprentice » Using these characters in object names: - = *
- EmAr
- 12 posts
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Hi! When I try to name my objects using these characters(- * = etc.) they are automatically converted to these: ____
Is there a way avoid this?
Is there a way avoid this?
Houdini Indie and Apprentice » Problem with mirroring bones
- EmAr
- 12 posts
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Hi! I have built the left side of this skeleton and I want to mirror it but the new bones are created with wrong positions and orientations. Does anybody have an idea what might cause this? Here are images:
Side views: http://img26.imageshack.us/img26/3170/hudiniquestionside.jpg [img26.imageshack.us]
Front views: http://img175.imageshack.us/img175/1144/hudiniquestionfront.jpg [img175.imageshack.us]
Thanks a lot for looking
Side views: http://img26.imageshack.us/img26/3170/hudiniquestionside.jpg [img26.imageshack.us]
Front views: http://img175.imageshack.us/img175/1144/hudiniquestionfront.jpg [img175.imageshack.us]
Thanks a lot for looking
Technical Discussion » How do I import .obj with smoothing groups?
- EmAr
- 12 posts
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Thanks for the suggestion, I'll give it a try but obj format does support smoothing groups via vertex normals as far as I know. Here's the .obj output of the same box, with and without smoothing respectively. They have pretty different vertex normals data and they show different smoothing groups when imported back into a program other than Houdini.
# Wavefront OBJ exported by MilkShape 3D
v -20.000000 20.000000 20.000000
v -20.000000 -20.000000 20.000000
v 20.000000 20.000000 20.000000
v 20.000000 -20.000000 20.000000
v 20.000000 20.000000 -20.000000
v 20.000000 -20.000000 -20.000000
v -20.000000 20.000000 -20.000000
v -20.000000 -20.000000 -20.000000
# 8 vertices
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
# 4 texture coordinates
vn -0.666667 0.666667 0.333333
vn -0.408248 -0.408248 0.816497
vn 0.408248 0.408248 0.816497
vn 0.666667 -0.666667 0.333333
vn 0.666667 0.666667 -0.333333
vn 0.408248 -0.408248 -0.816497
vn -0.408248 0.408248 -0.816497
vn -0.666667 -0.666667 -0.333333
# 8 normals
g Box05
s 1
f 1/1/1 2/2/2 3/3/3
f 2/2/2 4/4/4 3/3/3
f 3/1/3 4/2/4 5/3/5
f 4/2/4 6/4/6 5/3/5
f 5/1/5 6/2/6 7/3/7
f 6/2/6 8/4/8 7/3/7
f 7/1/7 8/2/8 1/3/1
f 8/2/8 2/4/2 1/3/1
f 7/1/7 1/2/1 5/3/5
f 1/2/1 3/4/3 5/3/5
f 2/1/2 8/2/8 4/3/4
f 8/2/8 6/4/6 4/3/4
# 12 triangles in group
# 12 triangles total
# Wavefront OBJ exported by MilkShape 3D
v -20.000000 20.000000 20.000000
v -20.000000 -20.000000 20.000000
v 20.000000 20.000000 20.000000
v 20.000000 -20.000000 20.000000
v 20.000000 20.000000 -20.000000
v 20.000000 -20.000000 -20.000000
v -20.000000 20.000000 -20.000000
v -20.000000 -20.000000 -20.000000
# 8 vertices
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
# 4 texture coordinates
vn 0.000000 0.000000 1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -1.000000 0.000000
# 6 normals
g Box05
s 1
f 1/1/1 2/2/1 3/3/1
f 2/2/1 4/4/1 3/3/1
s 2
f 3/1/2 4/2/2 5/3/2
f 4/2/2 6/4/2 5/3/2
s 1
f 5/1/3 6/2/3 7/3/3
f 6/2/3 8/4/3 7/3/3
s 2
f 7/1/4 8/2/4 1/3/4
f 8/2/4 2/4/4 1/3/4
s 3
f 7/1/5 1/2/5 5/3/5
f 1/2/5 3/4/5 5/3/5
f 2/1/6 8/2/6 4/3/6
f 8/2/6 6/4/6 4/3/6
# 12 triangles in group
# 12 triangles total
# Wavefront OBJ exported by MilkShape 3D
v -20.000000 20.000000 20.000000
v -20.000000 -20.000000 20.000000
v 20.000000 20.000000 20.000000
v 20.000000 -20.000000 20.000000
v 20.000000 20.000000 -20.000000
v 20.000000 -20.000000 -20.000000
v -20.000000 20.000000 -20.000000
v -20.000000 -20.000000 -20.000000
# 8 vertices
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
# 4 texture coordinates
vn -0.666667 0.666667 0.333333
vn -0.408248 -0.408248 0.816497
vn 0.408248 0.408248 0.816497
vn 0.666667 -0.666667 0.333333
vn 0.666667 0.666667 -0.333333
vn 0.408248 -0.408248 -0.816497
vn -0.408248 0.408248 -0.816497
vn -0.666667 -0.666667 -0.333333
# 8 normals
g Box05
s 1
f 1/1/1 2/2/2 3/3/3
f 2/2/2 4/4/4 3/3/3
f 3/1/3 4/2/4 5/3/5
f 4/2/4 6/4/6 5/3/5
f 5/1/5 6/2/6 7/3/7
f 6/2/6 8/4/8 7/3/7
f 7/1/7 8/2/8 1/3/1
f 8/2/8 2/4/2 1/3/1
f 7/1/7 1/2/1 5/3/5
f 1/2/1 3/4/3 5/3/5
f 2/1/2 8/2/8 4/3/4
f 8/2/8 6/4/6 4/3/4
# 12 triangles in group
# 12 triangles total
# Wavefront OBJ exported by MilkShape 3D
v -20.000000 20.000000 20.000000
v -20.000000 -20.000000 20.000000
v 20.000000 20.000000 20.000000
v 20.000000 -20.000000 20.000000
v 20.000000 20.000000 -20.000000
v 20.000000 -20.000000 -20.000000
v -20.000000 20.000000 -20.000000
v -20.000000 -20.000000 -20.000000
# 8 vertices
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
# 4 texture coordinates
vn 0.000000 0.000000 1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -1.000000 0.000000
# 6 normals
g Box05
s 1
f 1/1/1 2/2/1 3/3/1
f 2/2/1 4/4/1 3/3/1
s 2
f 3/1/2 4/2/2 5/3/2
f 4/2/2 6/4/2 5/3/2
s 1
f 5/1/3 6/2/3 7/3/3
f 6/2/3 8/4/3 7/3/3
s 2
f 7/1/4 8/2/4 1/3/4
f 8/2/4 2/4/4 1/3/4
s 3
f 7/1/5 1/2/5 5/3/5
f 1/2/5 3/4/5 5/3/5
f 2/1/6 8/2/6 4/3/6
f 8/2/6 6/4/6 4/3/6
# 12 triangles in group
# 12 triangles total
Technical Discussion » How do I import .obj with smoothing groups?
- EmAr
- 12 posts
- Offline
Of course I tried that. Sorry for being unclear. Houdini seems to be ignoring smoothing groups data in my .obj files. Is there a way to retrieve the smoothing groups?
Technical Discussion » How do I import .obj with smoothing groups?
- EmAr
- 12 posts
- Offline
Hi!
Can I import the smoothing groups included in an .obj file into Houdini?
Thanks for any help
Can I import the smoothing groups included in an .obj file into Houdini?
Thanks for any help
Technical Discussion » Screen size and model shape
- EmAr
- 12 posts
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If you are using an lcd screen, always use the native resolution. If using a CRT, you should calibrate your display after choosing your resolution with some perfect circle image or something like that.
Houdini Indie and Apprentice » Houdini Apprentice: Very Unstable
- EmAr
- 12 posts
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I'm experiencing the same stuff. I think sometimes it just doesn't display the warning messages, like those which appear when overwriting a file, on the screen but still waits for me to give a response to that warning. Therefore, I can't do anything but close the program from the task manager and restart it.
Any help about this problem would be awesome.
Any help about this problem would be awesome.
Technical Discussion » Auto rig - hand translate box problem
- EmAr
- 12 posts
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Hi everybody! I was trying to create an auto rig but the rigs I generate seem to be missing the wrist translate box which helps you animate the arm by moving the hand(I mean the box). The toon character seems to have this box so I guess I'm missing something. You can click the image below to see the comparison of both situations:
[img228.imageshack.us]
Any help is appreciated. Thanks.
[img228.imageshack.us]
Any help is appreciated. Thanks.
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