Auto rig - hand translate box problem

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Hi everybody! I was trying to create an auto rig but the rigs I generate seem to be missing the wrist translate box which helps you animate the arm by moving the hand(I mean the box). The toon character seems to have this box so I guess I'm missing something. You can click the image below to see the comparison of both situations:

[img228.imageshack.us]

Any help is appreciated. Thanks.
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If it is an object and it has it's display on and is selectable, then you should at least see it in your rig whether it is buried inside a locked asset or not.

Obviously it needs to have the appropriate parameters promoted to the top level to manipulate the object.
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actually I think the problem is one is in FK mode the othet in IK mode

just change that in the parameter for your character :wink:
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The solution was actually to select the wrist and them slide the IK slider to the right and it would show up.
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