A-OC
Did you try the Guided Ocean Layer ?
I originally used the hero waves instancing method to do this but I can't deform the wave to the shape that I want. I want to achieve the effect like the whitewater_ref picture I attached here. Right now I've managed to create the deformed wave using grid and I extruded the volume and connected it to vdbfrompolygon node. This is used to create the flip.
I used measure node to calculate the curvature, scattered and isolated the points. These points which I then called “OUT_EMITTER” are called into the whitewater emitter node to be used for whitewater emission. However, the particles are just falling downwards even after I added custom forces. I'm stuck and unsure how to fix this. I've tried various methods including using VDB and Ray SOP.
I've attached my file here.
Thanks!