I have the same problem. Tried on latest Houdini 16.5.496 and Redshift 2.6.12
Traceback (most recent call last):
File “Redshift”, line 1, in <module>
File “/Applications/Houdini/Houdini16.5.496/Frameworks/Houdini.framework/Versions/16.5.496/Resources/houdini/python2.7libs/roptoolutils.py”, line 9, in createRenderNode
rop = hou.node('/out').createNode(rop_type, exact_type_name=True)
File “/Applications/Houdini/Houdini16.5.496/Frameworks/Houdini.framework/Versions/16.5.496/Resources/houdini/python2.7libs/houpythonportion.py”, line 3262, in decorator
return func(*args, **kwargs)
File “/Applications/Houdini/Houdini16.5.496/Frameworks/Houdini.framework/Versions/16.5.496/Resources/houdini/python2.7libs/hou.py”, line 7697, in createNode
return _hou.Node_createNode(*args, **kwargs)
OperationFailed: The attempted operation failed.
Invalid node type name
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Houdini Indie and Apprentice » Render Node Other Outputs Error
- Francoise
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Technical Discussion » hqueue IPR render error
- Francoise
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Technical Discussion » hqueue IPR render error
- Francoise
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I have to open this problem again, because it is still not solved. Strange is when I do a hqueue render using only network machine which causes these pinky artefacts, the render result is absolutelly correct. This problem is only when rendering in “Render View” tab in Houdini and command “mantra -H 172.16.1.8” using this same machine.
When I create simple scene, just a plane and tube and distant light, network RenderView render looks ok. But when I add a environmental light with HDR image loaded from HIP folder, then problem with pinky blocks begin.
Can anyone try it please on yourself?
When I create simple scene, just a plane and tube and distant light, network RenderView render looks ok. But when I add a environmental light with HDR image loaded from HIP folder, then problem with pinky blocks begin.
Can anyone try it please on yourself?
Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
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So 318 build is already on sidefx web to download, but only for Linux and Win, but my hqserver server is running on Mac OS X - so the only version I really needed to repair is missing Will OS X version come too? Thanks
Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
- 36 posts
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Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
- 36 posts
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Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
- 36 posts
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Thanks rvinluan, it sounds promising. Only pain will be to reinstall all machines to the new version after it will be repaired You know the feeling that you have all things done, all good set up, legs up, cup of tea and bang, you have to do it again
Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
- 36 posts
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Sidefx reported to me: “This is logged in our database as Bug (ID# 72959)”
BTW: how would I know in which release version number this bug is gonna be repaired? I can't see nowhere on current version which bugs from the previous version was covered. I mean for example Maya with each release of their service pack including huge list of bugs that was repaired, but I see ths not on sidefx site. Or am I looking bad?
BTW: how would I know in which release version number this bug is gonna be repaired? I can't see nowhere on current version which bugs from the previous version was covered. I mean for example Maya with each release of their service pack including huge list of bugs that was repaired, but I see ths not on sidefx site. Or am I looking bad?
Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
- 36 posts
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It looks like sidefx team are not testing hqueue to run with Mac OS X 10.11 el capitan, because if they would, the will see the error themselves.
I work 20 years on Macs so I can't now leave my loved platform simply because I can't add my Mac machine to hqueue. Yeah, it is sad, but thats life
I installed latest Parammiko on OS X machine and also to Linux machine, problem not solved.
Why someone from sidefx just don't tell me - yes it is not working, we know about that a we will make it work in new release..
And yes, I agree, that would be great to have an option, to add a Mac client to the hqueue also manually like Linux and Win can do.
It took me now to the point where I really think about to switch to Modo, because their network render works out of the box without any additional licences etc. I really don't want to touch Houdini now when I know that my project I will not be able to render only on a single machine. Uff sorry, I was full of effort of Houdini, but maybe I should have a huge team of IT specialists to make it working all together.
Simply why I was able to connect a linux hqueue client to a mac hqueue server an successfully render and why it is not working between two Macs?
I work 20 years on Macs so I can't now leave my loved platform simply because I can't add my Mac machine to hqueue. Yeah, it is sad, but thats life
I installed latest Parammiko on OS X machine and also to Linux machine, problem not solved.
Why someone from sidefx just don't tell me - yes it is not working, we know about that a we will make it work in new release..
And yes, I agree, that would be great to have an option, to add a Mac client to the hqueue also manually like Linux and Win can do.
It took me now to the point where I really think about to switch to Modo, because their network render works out of the box without any additional licences etc. I really don't want to touch Houdini now when I know that my project I will not be able to render only on a single machine. Uff sorry, I was full of effort of Houdini, but maybe I should have a huge team of IT specialists to make it working all together.
Simply why I was able to connect a linux hqueue client to a mac hqueue server an successfully render and why it is not working between two Macs?
Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
- 36 posts
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Can someone from sidefx check if it is also not working on their side? Simply OS X 10.11.2 hqueue server running - you will not be able to add a OS X 10.11.2 client. I have on both computers clean installs iof 10.11.2.
Technical Discussion » hqueue IPR render error
- Francoise
- 36 posts
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Thanks Mzigaib, but there is nothing about my problem there. My machines are working together, see all shares, have correct path and normal render is working. Just with IPR render I have those pinky errors.
Technical Discussion » hqueue IPR render error
- Francoise
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Hello, I found a hqueue error when doing IPR render using 2 machines in hqueue. In mantra driver I have set that it should render on local machine and also on one machine on my net connected to hqueue server woth command:
mantra -H localhost,172.16.1.10
But resulting image is weird. As you can see in my picture, the pinkish parts of the image was rendered on the network machine, the OK parts are from the local machine. I have done lots of test renders and sometimes the faulty pinky parts are swapped, so pinky parts are from local machine and the correct ones from the net machine.
Have anyone idea what is going on?
Thanks a lot for an answer.
PS. All machines and server are on latest prod. build - 15.0.313. Hqueue server is running on Mac OS X 10.11.2, local machine also, net machine is on Linux if it plays any role.
mantra -H localhost,172.16.1.10
But resulting image is weird. As you can see in my picture, the pinkish parts of the image was rendered on the network machine, the OK parts are from the local machine. I have done lots of test renders and sometimes the faulty pinky parts are swapped, so pinky parts are from local machine and the correct ones from the net machine.
Have anyone idea what is going on?
Thanks a lot for an answer.
PS. All machines and server are on latest prod. build - 15.0.313. Hqueue server is running on Mac OS X 10.11.2, local machine also, net machine is on Linux if it plays any role.
Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
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I thought that when both machines has exact the same system Mac OS X 10.11.2 so it should be no problem, because they use the exact same version of ssh and libraries etc.. So what now?
Technical Discussion » hqueue client 15.0.313 problem Mac OS X
- Francoise
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Hello, I am trying to set up hqueue on two machines under Mac OS X. I have read all documentation, but founf that the only way to add a Mac client to the hqueue is via the web interface. On machine number 2 I have successfully running HQserver, thats ok. But when I try to add a first Mac machine as a client, after filling all data it just ends with error
Failed to add ‘machine1.local’: No route to host.
In terminal I can connect to that machine via ssh without problems. Can anybody knows where should be the problem?
When I try to add the client via IP address instead the ‘machine1.local’ name, it ends with an error: Failed to add ‘192.168.1.7’: Incompatible ssh peer (no acceptable kex algorithm).
BTW submit job from machine 1 to hqueue on machine 2 is without problem.
Failed to add ‘machine1.local’: No route to host.
In terminal I can connect to that machine via ssh without problems. Can anybody knows where should be the problem?
When I try to add the client via IP address instead the ‘machine1.local’ name, it ends with an error: Failed to add ‘192.168.1.7’: Incompatible ssh peer (no acceptable kex algorithm).
BTW submit job from machine 1 to hqueue on machine 2 is without problem.
Technical Discussion » Performance Mac OS X vs Linux :(
- Francoise
- 36 posts
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No I didn't post any test file, beacuse the speedup is markant on EVERY scene I have tested, so anybody can do their own test with ANY scene. SumaSumarum Aproximately 20% faster render time and 40% faster OpenCL on CentOS 7 even with slower disk vs OS X 10.11 on SSD. Linux is great performer, but has terrible controls. So better render times I got earned I spent right away with messing with UI, shortcuts, Terminal, backup etc.
Technical Discussion » Performance Mac OS X vs Linux :(
- Francoise
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On CentOS I am running my Quadro on OpenGL 4.5 version, the same card on OS X is running just 4.1. I am discussing here right because I don't want to waste my time. If there will be any chance the render and OpenCL speed on OS X in near future will be the same as on CentOS, I will stay on OS X, because the system is much more friendly for everything. Otherwise I will move to Linux. Thats all.
Technical Discussion » Performance Mac OS X vs Linux :(
- Francoise
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Yes, sure there are just these two possibilities, so I just wanna know, which one is correct If it is Apples code or Sidefx code, what is causing OS X to be slower. If it is sidefx fault, then I believe they can or do their best. But if it is Apples fault, then the correction never comes I think
Technical Discussion » Performance Mac OS X vs Linux :(
- Francoise
- 36 posts
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You can install Linux on any machine. It has nothing to do with bootcamp. Bootcamp is for win.
But my question is still unanswered - What exactly is causing to be Mac OS X so slower then Linux? When I look into “about Houdini” the output is quite the same, only difference is Mac OS X 10.11 is using maximum OpenGL 4.1 but CentOS ver. 4.5 - but it has nothing to do with CPU compute time or OpenCL which specs are the same on both.
But my question is still unanswered - What exactly is causing to be Mac OS X so slower then Linux? When I look into “about Houdini” the output is quite the same, only difference is Mac OS X 10.11 is using maximum OpenGL 4.1 but CentOS ver. 4.5 - but it has nothing to do with CPU compute time or OpenCL which specs are the same on both.
Technical Discussion » Performance Mac OS X vs Linux :(
- Francoise
- 36 posts
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Hi Mandrake, so you as a developer can definatelly say, that this is Apples fault? I mean - why is that exactly? What exactly is causing to be Mac OS X so slower then Linux? I just want to be clear. I am trying now to make from CentOS my friend, but after a lot of years with Macs easy of everything it is quite hard for me
Houdini Lounge » OctaneRender for Houdini plugin beta released
- Francoise
- 36 posts
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