AdamJ
Poked around whitewater solver with performance monitor; looks like neighbour creation and killing dead sopsolvers are eating up memory on win10.
Fix that worked for me:
- Edit->Preferences->Object and Geometry->Sop Cache->Cull Level to 4 (this will unload nodes that have flag on)
- Go to /obj/whitewater_sim/whitewatersolver1/position_based_fluid/create_neighborhoods
select all nodes and RMB->Flags->Unload (this sets the actual unload flag you should see little trashcan icon on all nodes)
- bypass /obj/whitewater_sim/whitewatersolver1/kill sopsolver node
this is one is a headscratcher??? setting all nodes to unload had no effect; tried moving deletion into wrangle and bypassing blast sop no effect as well.. only way to stop it from chugging memory was to bypass it.
With above changes I was able to get similar memory numbers on win10 as I was getting on ubuntu 20.04.
btw..I'd be interested in your thought process here (read: how the hell did you figure this out?!)