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Houdini Engine for Unity » Using a terrain layer splatmap as a mask in an HDA does not work

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Nicolas_B
3 posts
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 Sept. 14, 2021 09:20:08
I'm currently trying make an HDA that has 1 input: a unity terrain.
The goal of this very simple tool is to use 1 of the terrain layers that I assigned in unity as a heightfield mask to generate
cliffs. The houdini engine documentation states that I simply have to name this terrain layer the appropriate name "mask" and
that houdini will recognize this and treat the splatmap as the heightfield mask in the hda.

This works, houdini uses the splatmap as a mask but it warps it in a strange way making this workflow unusable.

example:



I there something I'm missing or a way to fix this issue?

I attached a very simple HDA that I'm using for testing , its literally just 1 node to push out the terrain in the shape of the mask.
Edited by Nicolas_B - Sept. 21, 2021 09:20:13
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Technical Discussion » How to copy AND deform geom along entire length of curve

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Nicolas_B
3 posts
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 April 19, 2021 17:19:57
Ofc I miss the one node that does exactly what I'm trying to do, I'm dumb lol. Thank you!!!

And thats a horrible first post I made, half of the screenshots are missing, sorry haha.
Edited by Nicolas_B - April 19, 2021 17:20:38
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Technical Discussion » How to copy AND deform geom along entire length of curve

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Nicolas_B
3 posts
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 April 18, 2021 06:59:49
This is the first time I haven't been able to find a solution to my problem in topics that have already been posted. Hence, my first post

I'm trying to get input geometry to deform AND copy along a set of input curves. This seemed easy to do at first but for some reason I can't get any of the sop's to work as they should. The path deform sop doesn't copy the geometry, it just stretches it along the length of the curve.

the copy to curve sop doesn't deform the geometry and just copies it to the points of the curve.

Input geometry to copy and deform:
Image Not Found


curves to deform and copy the geometry along:
Image Not Found


path deform result, the geometry gets stretched along the length of the curve. It should be copied and deformed along the entire length
and not stretched.



I basically need a combination of the 2. I found a post on odforce with my exact problem but it seems to be a dead end as no solution was found (I tried what that 1 user suggested, but it did not work.)

the forum post on odforce [www.sidefx.com]

This seems like it should be a simple problem to solve as I have been able to achieve this result in other software like ue4 and 3dsmax, so I apologize in advance if I missed something obvious and stupid.
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