The Franticfilm has todo on their website for plugin for other apps but i have no idea about the current status, seems that standalone renderer will be sufficient.
Im working on a Python PRT writer to render in 3dsmax/krakatoa I will post some pics this weekend.
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Houdini Lounge » My wishlist for houdini, Rayfire & Krakatoa
- ahmedali
- 14 posts
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Technical Discussion » Fluid particles equivalent of Particles Slide/Cling?
- ahmedali
- 14 posts
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Technical Discussion » Fluid particles equivalent of Particles Slide/Cling?
- ahmedali
- 14 posts
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Technical Discussion » Fluid particles equivalent of Particles Slide/Cling?
- ahmedali
- 14 posts
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Houdini Lounge » My wishlist for houdini, Rayfire & Krakatoa
- ahmedali
- 14 posts
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3dsmax has some amazing plugins but i would like to see some equivalant stuff in Houdini. Houdini shatter is provides a basic form of shattering. But Rayfire for 3dsmax has alternative ways of prefracturing and dynamic fracturing. But like all 3dsmax plugins things arent well integrated, so something like this would be really exploitable in Houdini.
http://www.mirvadim.com/ [mirvadim.com]
And Krakatoa
http://www.franticfilms.com/software/support/krakatoa/work_in_progress_gallery.php [franticfilms.com]
I know more or less of this can be done in Houdini. But krakatoa is amazingly fast, renders in seconds.
3rd, I would like to see more Fluids Waveform and Whitecaps improvements.
I know Houdini team is always upto something & has priorities but this was just a whishlist, may be the staff consider it,……… and im really exited about H10 features.
http://www.mirvadim.com/ [mirvadim.com]
And Krakatoa
http://www.franticfilms.com/software/support/krakatoa/work_in_progress_gallery.php [franticfilms.com]
I know more or less of this can be done in Houdini. But krakatoa is amazingly fast, renders in seconds.
3rd, I would like to see more Fluids Waveform and Whitecaps improvements.
I know Houdini team is always upto something & has priorities but this was just a whishlist, may be the staff consider it,……… and im really exited about H10 features.
Technical Discussion » Fluid particles equivalent of Particles Slide/Cling?
- ahmedali
- 14 posts
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Is there anyway way to let water slide, following the surfac, like in real world liquid has tendency to stick to a surface and follow its surface/curvature.
houdini particles do support this using slide and CLING attribute, but fluid particles seems not to.
houdini particles do support this using slide and CLING attribute, but fluid particles seems not to.
Houdini Lounge » Emiting particles from surfaces in normal direction?[Solved]
- ahmedali
- 14 posts
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Great, it worked, actually i messed with Facet before but did not selected the proper node in Object Merge, so i was not seeing the end result.
Anyway, thanks every one
Anyway, thanks every one
Houdini Lounge » Emiting particles from surfaces in normal direction?[Solved]
- ahmedali
- 14 posts
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I created a sphere, polygon geometry.
Used “Source from Geometry” shelf tool.
And followed your steps. But particles just born and do not move at all.
Used “Source from Geometry” shelf tool.
And followed your steps. But particles just born and do not move at all.
Houdini Lounge » Viewport perf. by reducing visible particles count? [SOLVED]
- ahmedali
- 14 posts
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like in 3dsmax, it is possible to see only a fraction of particles in viewport to increase viewport rendering speed, how to do that in houdini.
Edited by - March 11, 2009 15:41:25
Houdini Lounge » Emiting particles from surfaces in normal direction?[Solved]
- ahmedali
- 14 posts
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ops: Im sorry i dont get it. Im getting “Unable to evaluate expression” while using $NX, $NY , $NZ in Velocity params.
Whats the most likely way to emit particles from surface in direction of normals in Houdini?
Whats the most likely way to emit particles from surface in direction of normals in Houdini?
Houdini Lounge » Emiting particles from surfaces in normal direction?[Solved]
- ahmedali
- 14 posts
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How to emit particles from surfaces in normal direction?
I cannot use $NX, $NY, $NZ etc as initial velocities, the particles are supposed to carry attributes from the surface. :?:
I cannot use $NX, $NY, $NZ etc as initial velocities, the particles are supposed to carry attributes from the surface. :?:
Edited by - March 11, 2009 16:21:51
Houdini Lounge » Union Boolean for each copied instance? [SOLVED]
- ahmedali
- 14 posts
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Houdini Lounge » Union Boolean for each copied instance? [SOLVED]
- ahmedali
- 14 posts
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:? ok let me make this more simple
How do you Cookie/Boolean groups of geometries generated using Copy node.
I dont know how to utilize ForEach node for this.
How do you Cookie/Boolean groups of geometries generated using Copy node.
I dont know how to utilize ForEach node for this.
Houdini Lounge » Union Boolean for each copied instance? [SOLVED]
- ahmedali
- 14 posts
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Ok I created an overlapping geomtries using Copy node.
But I want a single mesh, in other words each copied instance should have a UnionBoolean with the rest of the instances, ultimately becoming single mesh.
As you can see, these rings are overlapping, each copy of ring should have UnionBoolean with rest of the rings.
But I have no idea how to utilize ForEach node in this case..
But I want a single mesh, in other words each copied instance should have a UnionBoolean with the rest of the instances, ultimately becoming single mesh.
As you can see, these rings are overlapping, each copy of ring should have UnionBoolean with rest of the rings.
But I have no idea how to utilize ForEach node in this case..
Edited by - March 11, 2009 09:56:36
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