I have been able to see the thickness of the hairgen in the viewport with high quality lighting turned on. When I simulate guides, I am not longer able to see any hairgen strands in the viewport. I have to use disable lights in order to see the hairgen strands. However, they are not strands with thickness, only guide curve looking.
Any ideas?
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Technical Discussion » Hairgen disappearing in high quality lighting after simulation
- bakerstudent
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Houdini Learning Materials » H16 Muscle System
- bakerstudent
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Yes, very excited. The documentation on this is slim. Also, I just saw Ziva Dynamics muscle systems and really want to see how Houdini holds up in comparison to that. Thanks, and looking forward to it!
Edited by bakerstudent - April 14, 2017 09:11:57
Technical Discussion » Hair Masterclass files?
- bakerstudent
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Technical Discussion » Hair Masterclass files?
- bakerstudent
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KaiStavginskiAny chance that could happen by this afternoon? I am hoping to teach this method to the students at 1230 Mountain time. The file you sent is good but it would be fantastic if it was on an actual head model.
Maybe I should try to transfer the groom to that
Technical Discussion » Hair Masterclass files?
- bakerstudent
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Anything that helps clarify this process would be greatly appreciated. I looked at the file without the head, and could still use a bit more guidance. Anyway, thanks a ton!
Technical Discussion » Hair Masterclass files?
- bakerstudent
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Technical Discussion » Hair Masterclass files?
- bakerstudent
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Great thanks! Or maybe just a video that opens up the attribute wrangle node and describes how that works with the paint node a bit more? That work flow is huge as far as being able to Fur/Hair a complex character.
Technical Discussion » Hair Masterclass files?
- bakerstudent
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Our, maybe someone could describe how to use the attribute wrangle node to select just the eye brows of a head model, then paint a mask on it, and then have that pipe into a null, which i could then use to add a fur from to. Thanks.
Edited by bakerstudent - March 29, 2017 08:51:28
Technical Discussion » Hair Masterclass files?
- bakerstudent
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I am trying to follow along on the Houdini 16 Masterclass | Hair & Fur
https://vimeo.com/207704687 [vimeo.com]
I am trying to follow along but cannot find out how to use the attribute wrangle and paint the areas for the eyebrows, beard, short skin, etc. Do you have a copy of the head with groom file so I can reverse engineer it?
I don't even need the head file, if that is proprietary, just a model that shows how to select the geometry on the head and use it for the they “EYEBROWS_OUT” null. Or if any one else can help point me in that direction, that would be helpful.
https://vimeo.com/207704687 [vimeo.com]
I am trying to follow along but cannot find out how to use the attribute wrangle and paint the areas for the eyebrows, beard, short skin, etc. Do you have a copy of the head with groom file so I can reverse engineer it?
I don't even need the head file, if that is proprietary, just a model that shows how to select the geometry on the head and use it for the they “EYEBROWS_OUT” null. Or if any one else can help point me in that direction, that would be helpful.
Technical Discussion » Scaling Autorigs in Houdini 16
- bakerstudent
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We found that our models were brought in from Maya and 100 times their size. We transform node scaled the models down .01 and the guides line up better.
But still, how do you scale the rig up for a giant sized character? Is there a global scale?
But still, how do you scale the rig up for a giant sized character? Is there a global scale?
Houdini Lounge » Autorig Question
- bakerstudent
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What is the approximate ETA on the masterclass?
I'd sure love more insight into muscles.
Thanks for the tip on the spine follow cog parameter. The default is very odd.
Also, some more insight into saving the panel when you are in pre-rig and reloading it would be helpful. We have closed our pre-rigs and have no way to reload the generate panel now that it was closed and the layout was not saved.
I'd sure love more insight into muscles.
Thanks for the tip on the spine follow cog parameter. The default is very odd.
Also, some more insight into saving the panel when you are in pre-rig and reloading it would be helpful. We have closed our pre-rigs and have no way to reload the generate panel now that it was closed and the layout was not saved.
Edited by bakerstudent - March 2, 2017 21:45:29
Technical Discussion » Reload Autorig layout
- bakerstudent
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I was in the prerig session for autorigs and then saved the file. I later reopened it but do not see the autorig interface where I can click on generate. it is all greyed out an only says create new autorig. How do I load that panel again without creating a new autorig panel?
Edited by bakerstudent - Feb. 28, 2017 15:34:56
Technical Discussion » Scaling Autorigs in Houdini 16
- bakerstudent
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Nonetheless on the scale, is there an ability to globally scale the autorig. I side with Jerry 7. Say I have to rig King Kong and Fay Wray? The autorig handles and joint become really small and hard to manipulate. Is there a global scale of some kind for the new autorigs?
Technical Discussion » Scaling Autorigs in Houdini 16
- bakerstudent
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Our characters are importing in at approx 180 cm tall. When we create the autorig using the new autorig in Houdini 16 it is coming in extremely small. How do we globally scale the guide rig to match the scale of our characters. We have tried unlocking the main rig node's scale parameters but that just blows up the rig when we generate it.
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