Hey guys,
Pretty new to Houdini, and wondering about the popforce activation. I have a simple fractured wall and some animated group bounding boxes activating certain areas within a sop. I want the pieces to have an initial velocity force, but only trigger once when they get activated. I tried a few different expressions on the popforce activation, but just cannot get it to fire once.
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Houdini Indie and Apprentice » Trigger PopForce once per activation
- cowboy71
- 7 posts
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Houdini Learning Materials » Multiple Bullet Sims
- cowboy71
- 7 posts
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Not sure if I'm setting up my scene correctly, but working on some controlled fracturing with the breaking of bullet glue constraints, which is working great. However, when I add another wall and create a separate DopNetwork using Bullet, the two walls are not colliding with each other. I figured with both walls being RBD objects, they would collide.
Thanks
Thanks
Houdini Learning Materials » Mudbox to Houdini 13 workflow Ptex
- cowboy71
- 7 posts
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Hey there,
Been trying to figure out how to get my ptex textures from Mudbox to Houdini 13. I did find some tutorials done with H12 but it seems as though things have changed in this version of H. Kinda newish to Houdini still and a little lost when I dive into the MantraSurface node. I'm assuming the changes need to take place in there.
Thanks a bunch
Been trying to figure out how to get my ptex textures from Mudbox to Houdini 13. I did find some tutorials done with H12 but it seems as though things have changed in this version of H. Kinda newish to Houdini still and a little lost when I dive into the MantraSurface node. I'm assuming the changes need to take place in there.
Thanks a bunch
Houdini Indie and Apprentice » Ptex workflow (Mudbox-Houdini)
- cowboy71
- 7 posts
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Hey,
Was wondering if you could re-post that link about the workflow from MudBox to Houdini using Ptex textures.
Thanks a bunch
Was wondering if you could re-post that link about the workflow from MudBox to Houdini using Ptex textures.
Thanks a bunch
Houdini Indie and Apprentice » How to export geomtry with a separated pieces
- cowboy71
- 7 posts
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Hey there, Just was running into the same issue when I found this thread. I'm wondering where that code would be placed to stitch together the pieces. I'm assuming it's max script, but not sure.
Thanks
(edit_ NM, I figured it out.
Thank you for the above posts, really helped out.
Thanks
(edit_ NM, I figured it out.
Thank you for the above posts, really helped out.
Houdini Indie and Apprentice » Fracture to maya question
- cowboy71
- 7 posts
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well I'm pretty new to Houdini and I noticed that the FBX export was greyed out in Apprentice HD and was wondering if there was another way or how to get the fractured pieces back into maya or realflow.
Houdini Indie and Apprentice » Fracture to maya question
- cowboy71
- 7 posts
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Is there anyway to get fractured geometry from Houdini Apprentice HD to Maya? I imported an obj from maya to Houdini and fractured, now I just want to get it back into maya.
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