HM_2020
is this not what you want?
basically this is what i'm trying to do have a vellum sim for a sole from nothing to this and then back to nothing
HM_2020
is this not what you want?
HM_2020That's definitely closer than what I was getting in terms of getting back to the original size. Nice one thank you
is this not what you want?
HM_2020Hey,
why not just key the restlength back down? :P
Robbert
I have not opened your .hip file but just sharing my two cents; You would probably want to animate the restlength on the contraints and simultaneously the thickness on the points (so that they won't collide and go crazy when the constraints pull them close together). To do that, you could either use a vellum rest blend inside a DOP network, or use a geometry wrangle / VOP to handle it all explicitly. You can set the inputs in the input tab of the wrangle/VOP. Point those to the appropriate fields; Geometry (the vellum points) and ConstraintGeometry (the constraints). At some point you can even turn point collisions off so you can make your balloons infinitely small. You can use the s@collisionignore attribute for that; https://www.sidefx.com/docs/houdini/vellum/vellumattributes.html [www.sidefx.com]
Hope this helps, cheers