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MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape
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- dchow1992
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MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap
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- dchow1992
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MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow
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- dchow1992
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Edited by dchow1992 - March 3, 2021 00:18:36
MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
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- dchow1992
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Edited by dchow1992 - March 1, 2021 16:31:43
HOULY Daily Challenge » Day 14 | Animals: Scales
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- dchow1992
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Technical Discussion » Radial menu in the network editor
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- dchow1992
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I've also been working on one in my free time, you can see if it works for you if you want
https://vimeo.com/251253577 [vimeo.com]
https://github.com/dchow1992/houdini_markingmenu [github.com]
but be warned, still sort of in active development when I find the time and I haven't had a chance to build any sort of wiki yet. But it should work with any nodes or loaded shelf toolscripts
https://vimeo.com/251253577 [vimeo.com]
https://github.com/dchow1992/houdini_markingmenu [github.com]
but be warned, still sort of in active development when I find the time and I haven't had a chance to build any sort of wiki yet. But it should work with any nodes or loaded shelf toolscripts
Edited by dchow1992 - Dec. 21, 2018 17:19:54
Houdini Learning Materials » car exhaust pipe
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- dchow1992
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hey beginner here,
Looking for ideas / approaches to tackling this sort of high velocity / dissipating volume effect.
https://www.youtube.com/watch?v=dyS31nlrXn4&t=47 [youtube.com]
so far I've tried several approaches including a simple smoke setup and a sop level effect with particles and metaballs that I converted into volumes.
Haven't really gotten close to the reference and am wondering if I am just approaching the effect incorrectly altogether.
I've used maya fluids a bunch and am not new to 3d just houdini if that knowledge helps at all.
Thanks for stopping by
Looking for ideas / approaches to tackling this sort of high velocity / dissipating volume effect.
https://www.youtube.com/watch?v=dyS31nlrXn4&t=47 [youtube.com]
so far I've tried several approaches including a simple smoke setup and a sop level effect with particles and metaballs that I converted into volumes.
Haven't really gotten close to the reference and am wondering if I am just approaching the effect incorrectly altogether.
I've used maya fluids a bunch and am not new to 3d just houdini if that knowledge helps at all.
Thanks for stopping by
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