Hi Bonsak,
That worked buddy! I have placed them in both the houdini.env file and .bash_profile, is that necessary?
Thanks
L
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Technical Discussion » What's wrong with my setting to renderman ris?
- ever4nuke
- 7 posts
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Technical Discussion » What's wrong with my setting to renderman ris?
- ever4nuke
- 7 posts
- Offline
hi rafal and blove,
If you can please come to my aid.
Below is what I get
Rendered on Tue Mar 15 23:27:41 SAST 2016
Rendering at 640x360 pixels, 64 maxsamples
“/Users/bubble/HoudiniProjects/Rendeman/render/prman_02.ris1.0001.exr” (mode = rgba, type = houdini)
Memory: 282.99 MB
Max resident mem: 282.99 MB
Page faults: 43, Page reclaims: 75059, Swaps: 0
Real time: 00:08
User time: 00:35
Sys time: 00:00
S10006 {WARNING} Could not load integrator plugin “PxrPathTracer” in the path “.Applications/Pixar/RenderManProServer-20.7/lib/RIS”. (System Error: No such file or directory)
S01001 {WARNING} Cannot load shader “PxrStdAreaLight”. (System Error: No such file or directory)
R51002 {WARNING} Primitive /obj/Key is not visible to camera or traced rays.
R10006 {WARNING} Invalid light handle.
imdisplay: Unable to write tile
R90007 {SEVERE} DisplayWindow failed to send display data (System Error: Broken pipe)
R56005 {SEVERE} Renderer completing shutdown request. (System Error: Broken pipe)
Thanks in advance
If you can please come to my aid.
Below is what I get
Rendered on Tue Mar 15 23:27:41 SAST 2016
Rendering at 640x360 pixels, 64 maxsamples
“/Users/bubble/HoudiniProjects/Rendeman/render/prman_02.ris1.0001.exr” (mode = rgba, type = houdini)
Memory: 282.99 MB
Max resident mem: 282.99 MB
Page faults: 43, Page reclaims: 75059, Swaps: 0
Real time: 00:08
User time: 00:35
Sys time: 00:00
S10006 {WARNING} Could not load integrator plugin “PxrPathTracer” in the path “.Applications/Pixar/RenderManProServer-20.7/lib/RIS”. (System Error: No such file or directory)
S01001 {WARNING} Cannot load shader “PxrStdAreaLight”. (System Error: No such file or directory)
R51002 {WARNING} Primitive /obj/Key is not visible to camera or traced rays.
R10006 {WARNING} Invalid light handle.
imdisplay: Unable to write tile
R90007 {SEVERE} DisplayWindow failed to send display data (System Error: Broken pipe)
R56005 {SEVERE} Renderer completing shutdown request. (System Error: Broken pipe)
Thanks in advance
Technical Discussion » Renderman error
- ever4nuke
- 7 posts
- Offline
mosssi
Just paste this lines (without #) in “houdini.env” text file located in your “documents/houdini15” folder then save and restart Houdini.
RMANTREE = “CProgram Files/Pixar/RenderManProServer-20.6”
PATH = “$PATH;$RMANTREE/bin”
How do you do this on a mac?
Technical Discussion » Osipa lip sync tutorials for Houdini?
- ever4nuke
- 7 posts
- Offline
Houdini Lounge » Trouble with autorig?
- ever4nuke
- 7 posts
- Offline
Hey guys, here's what i do to get around this hurdle:
Create the rig as usual and then hit the Create/Mod/Match button, 2 nodes will be created, the anim rig and the deform rig, refresh imports and match the definitions on the anim rig - do some test animations on your proxy rig - perfect!
On the deform rig(painting weights), refresh the inputs, as usual but do not match the definitions(this will keep the digital asset open for edit); when you drill down into the skin node -> mirror_group(where the error is) change the Edit - Convert - Convert from Primitives to Points from the default, this will correct the errors and you can continue painting weight - if you want you can match the definitions(to lock the digital asset)
Thank you
Create the rig as usual and then hit the Create/Mod/Match button, 2 nodes will be created, the anim rig and the deform rig, refresh imports and match the definitions on the anim rig - do some test animations on your proxy rig - perfect!
On the deform rig(painting weights), refresh the inputs, as usual but do not match the definitions(this will keep the digital asset open for edit); when you drill down into the skin node -> mirror_group(where the error is) change the Edit - Convert - Convert from Primitives to Points from the default, this will correct the errors and you can continue painting weight - if you want you can match the definitions(to lock the digital asset)
Thank you
Houdini Lounge » Trouble with autorig?
- ever4nuke
- 7 posts
- Offline
Technical Discussion » Autorig Biped not working in houdini 12?
- ever4nuke
- 7 posts
- Offline
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