I'm searching candidated for a paid position for teaching houdini for scientific animation if you are interested please contact me for details
G. Luciano
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Houdini Jobs » teaching Job in scientific illustration
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- giorgioluciano
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Houdini Lounge » Houdini Scientific Application and Showcase
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- giorgioluciano
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Dear all, I'm trying to prepare a proposal for a book about Scientific Application of Houdini. The idea is to cover both the visualization and also simulation tools and their use in a scientific environment.
If you are interested in the topic please contact me. I need feedback on the idea in order to l be able to develop a more defined draft. Also I will be glad to exchange opinions/ideas on this topic.
Thanks
-EDIT-
After talking with scientist and artist interested in this topic and also having a look at the journals of visualization that are around and the (quite few) books that reports Houdini workflow for scientific animation I think think that we should start with a thread were we can post when and how we used and use houdini for science. The topic of course is very wide and so I ask if you can contribute with images, links and references below I'm writing the topic that I will try to keep updated in this thread and if we grow up as a community we can also open a channel on the houdini slack in order to prepare some kind of “deliverable” (something like a the substance book for shaders that's the idea) or just a beautiful book about scientific visualization! and an istangram account or similar)
Topics can be
Houdini for MATHS&Physics
Houdini for plotting data
Houdini for Bioinspired simulations
Houdini for Biomedical images
If you are interested in the topic please contact me. I need feedback on the idea in order to l be able to develop a more defined draft. Also I will be glad to exchange opinions/ideas on this topic.
Thanks
-EDIT-
After talking with scientist and artist interested in this topic and also having a look at the journals of visualization that are around and the (quite few) books that reports Houdini workflow for scientific animation I think think that we should start with a thread were we can post when and how we used and use houdini for science. The topic of course is very wide and so I ask if you can contribute with images, links and references below I'm writing the topic that I will try to keep updated in this thread and if we grow up as a community we can also open a channel on the houdini slack in order to prepare some kind of “deliverable” (something like a the substance book for shaders that's the idea) or just a beautiful book about scientific visualization! and an istangram account or similar)
Topics can be
Houdini for MATHS&Physics
Houdini for plotting data
Houdini for Bioinspired simulations
Houdini for Biomedical images
Edited by giorgioluciano - Oct. 28, 2020 12:15:07
Houdini Lounge » Is Vellum the most appropriate tool for creating a simulation of a few thousand mid-poly objs (1K-2K tris)?
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- giorgioluciano
- 7 posts
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Update !
1) I've succeeded in creating the “heart beat”
2) Created the particle system and instanced (for now spheres) it seems I can really create a lot of them without too much problems (or at least the number that I need)
A few problem remains and actually
1) I do not understand why the balls seems to go “inside” the sweep even if they act correctly
2) I can succeed in creating a vellum for one ball but not for the instanced copies (not because of memory, just one simulation exclude the other)
3) Probably I can also use the balls as is without using vellum but then I will need to create some kind of noise to make them different and no idea how to do it
4) finally use a low cell (already created) instead of the balls.
Sorry for the easy questions, I'm just starting. Any help appreciated
1) I've succeeded in creating the “heart beat”
2) Created the particle system and instanced (for now spheres) it seems I can really create a lot of them without too much problems (or at least the number that I need)
A few problem remains and actually
1) I do not understand why the balls seems to go “inside” the sweep even if they act correctly
2) I can succeed in creating a vellum for one ball but not for the instanced copies (not because of memory, just one simulation exclude the other)
3) Probably I can also use the balls as is without using vellum but then I will need to create some kind of noise to make them different and no idea how to do it
4) finally use a low cell (already created) instead of the balls.
Sorry for the easy questions, I'm just starting. Any help appreciated
Edited by giorgioluciano - Dec. 1, 2018 06:43:17
Houdini Lounge » Is Vellum the most appropriate tool for creating a simulation of a few thousand mid-poly objs (1K-2K tris)?
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- giorgioluciano
- 7 posts
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I've started playing with Houdini and I'm enjoying it a lot. It is really a refreshing software, a total new paradigm for modelling !
I'm trying to reproduce an old scene of red blood cells inside a vein. I've setup the camera and lights (importing an alembic files without any problem). Camera and lights seems to work. I've added also a bit of noise (and I will have to understand how to make it pulse but I was thinking about using a sin($F) applied to a scale in some way or another). Now I need to put the red cells and make it interact with the sweep. So what I was thinking that probably the best thing will be to create one red blood cell (low poly) and use it with vellum (in order to make it bounce and deform). I need to put a lot of them so I don't know if this is a good idea…
Any suggestion appreciated.
There's the file. I hope to have post in the right place.
I'm trying to reproduce an old scene of red blood cells inside a vein. I've setup the camera and lights (importing an alembic files without any problem). Camera and lights seems to work. I've added also a bit of noise (and I will have to understand how to make it pulse but I was thinking about using a sin($F) applied to a scale in some way or another). Now I need to put the red cells and make it interact with the sweep. So what I was thinking that probably the best thing will be to create one red blood cell (low poly) and use it with vellum (in order to make it bounce and deform). I need to put a lot of them so I don't know if this is a good idea…
Any suggestion appreciated.
There's the file. I hope to have post in the right place.
Edited by giorgioluciano - Dec. 8, 2018 05:41:35
Technical Discussion » web and wires
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- giorgioluciano
- 7 posts
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Dear all, I've searched around the forum to see if there was something that can help me in recreating this kind of entangled web/wires with no luck (see image). The most informative thread that deal with a similar problem is here [www.sidefx.com]. I've ried the “mapping” route solution but I will prefere to replicate something like this (that can be obtained in modo) the “hard” modelling way
References
References
Edited by giorgioluciano - June 5, 2018 08:22:32
Technical Discussion » Import a sequence of DAE or x3d to create an animated sequence
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- giorgioluciano
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Technical Discussion » Import a sequence of DAE or x3d to create an animated sequence
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- giorgioluciano
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First of all I cannot create an alembic or obj sequence from my main apps that is a specific chemistry application 
I've read a bit of the present thread but it doesn't seem to solve my issue which is the following.
I create a dae sequence (correctly numbered) when I try to give it as an input to my Houdini it load the first one but not as a sequence (even if it correctly recognize my fy files as a sequence in the file dialogue). It load the first file and when I click play to see the preview of the animation nothing happens. Also it would be nice to load the files without all the nodes but that's another issue. For now it would be a GREAT deal to succeed in importing it
Jojo

I've read a bit of the present thread but it doesn't seem to solve my issue which is the following.
I create a dae sequence (correctly numbered) when I try to give it as an input to my Houdini it load the first one but not as a sequence (even if it correctly recognize my fy files as a sequence in the file dialogue). It load the first file and when I click play to see the preview of the animation nothing happens. Also it would be nice to load the files without all the nodes but that's another issue. For now it would be a GREAT deal to succeed in importing it

Jojo
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