Hello,
I am also getting the same error. I am using 13.0.288
Warning: Problem while synchronizing child node:
Warning: Problem while synchronizing child node:
Warning: Skipping unrecognized parameter “folder1”.
[/shop/flames_not_used/SmokeColor/Color/if_usecd_tint_with_cd/Cd]
Is it fixed in latest build?
Thanks,
Found 29 posts.
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Houdini Lounge » error while synchronizing child node fireball shader
- kare
- 30 posts
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Technical Discussion » Reverse rigid dynamics effect
- kare
- 30 posts
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Found solution in this thread.
http://forums.odforce.net/index.php?/topic/18002-rebuilding-a-fractured-bject/ [forums.odforce.net]
http://forums.odforce.net/index.php?/topic/18002-rebuilding-a-fractured-bject/ [forums.odforce.net]
Technical Discussion » Reverse rigid dynamics effect
- kare
- 30 posts
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Unfortunately I can't use reverse animation.
What I am working is to get that nice movement until rbd pieces reach its goal shape.
Any other ideas?
What I am working is to get that nice movement until rbd pieces reach its goal shape.
Any other ideas?
Technical Discussion » Reverse rigid dynamics effect
- kare
- 30 posts
- Offline
Hi,
I am currently struggling to create reverse rigid dynamic,
something like this https://www.youtube.com/watch?v=MDjuBlPngG4 [youtube.com]
But instead of cubes, I have a voronoi fracture pieces.
I found a way by using attractor but its not accurate and having some problems.
Could anyone suggest a good idea to achieve this kind of effect.
I posted same topic in odforce
http://forums.odforce.net/index.php?/topic/18476-reverse-rigid-dynamics-effect/ [forums.odforce.net]
I am currently struggling to create reverse rigid dynamic,
something like this https://www.youtube.com/watch?v=MDjuBlPngG4 [youtube.com]
But instead of cubes, I have a voronoi fracture pieces.
I found a way by using attractor but its not accurate and having some problems.
Could anyone suggest a good idea to achieve this kind of effect.
I posted same topic in odforce
http://forums.odforce.net/index.php?/topic/18476-reverse-rigid-dynamics-effect/ [forums.odforce.net]
Edited by - Sept. 24, 2013 12:25:28
Technical Discussion » importing fbx in houdini 12.5 bug
- kare
- 30 posts
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Technical Discussion » importing fbx in houdini 12.5 bug
- kare
- 30 posts
- Offline
Hi,
I found this bug in houdini 12.5, when I imported camera fbx it imported in wrong dimensions.
The same camera if I import in 12.1 it is in correct dimension.
I found changes in roatation
camera_12.1 roate values 1.23 46.66 2.043
camera_12.5 rotate values 1.16 -43.32 -1.69
I found this bug in houdini 12.5, when I imported camera fbx it imported in wrong dimensions.
The same camera if I import in 12.1 it is in correct dimension.
I found changes in roatation
camera_12.1 roate values 1.23 46.66 2.043
camera_12.5 rotate values 1.16 -43.32 -1.69
Technical Discussion » Help with explosion render
- kare
- 30 posts
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There are two options in upres DOP
One you can link to your low res dopnetwork.
Another is cached bgeo sequence.
Go through upres dop parameters.
One you can link to your low res dopnetwork.
Another is cached bgeo sequence.
Go through upres dop parameters.
Technical Discussion » Help with explosion render
- kare
- 30 posts
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Technical Discussion » Help with explosion render
- kare
- 30 posts
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Could anyone give me an idea to get this high quality render?
Do I have to tweak it in shader or it has to be done in pyro solver?
Any idea will be helpful.
http://dforce.net/index.php?/topic/17384-help-with-explosion-render/ [dforce.net]
Technical Discussion » reload dynamic libraries in linux(dso)
- kare
- 30 posts
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Hi,
Is there any way to reload dso path.
I am testing with houdini hdk examples for every time I do a change, I have to open new houdini to check the changes..
Thanks,
Is there any way to reload dso path.
I am testing with houdini hdk examples for every time I do a change, I have to open new houdini to check the changes..
Thanks,
Technical Discussion » inputAncestors()
- kare
- 30 posts
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It worked..
myNode.inputAncestors(0) will work It is not taking nodes from subnets..
Thanks,
myNode.inputAncestors(0) will work It is not taking nodes from subnets..
Thanks,
Technical Discussion » inputAncestors()
- kare
- 30 posts
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Hi,
I am using inputAncestors() python function to call all inputs connections of myNode. But it is not working as I expected, It is reading nodes of subnets..
In help it mentioned
Returns a tuple of all input ancestors of this node. If include_ref_inputs is False, then reference inputs are not traversed. If follow_subnets is True, then instead of treating subnetwork nodes as a single node, we also traverse its children starting with its display node.
See also the inputs() method.
I didn't find where I have to mention the follow_subnets==False..
Can anyone have idea about this…
Thanks
I am using inputAncestors() python function to call all inputs connections of myNode. But it is not working as I expected, It is reading nodes of subnets..
In help it mentioned
Returns a tuple of all input ancestors of this node. If include_ref_inputs is False, then reference inputs are not traversed. If follow_subnets is True, then instead of treating subnetwork nodes as a single node, we also traverse its children starting with its display node.
See also the inputs() method.
I didn't find where I have to mention the follow_subnets==False..
Can anyone have idea about this…
Thanks
Technical Discussion » HDK custom hscript command
- kare
- 30 posts
- Offline
Its working…I saved the program as date.c and compiled using hcustom and date.dll is added to user/dso folder…
Technical Discussion » HDK custom hscript command
- kare
- 30 posts
- Offline
Hi,
I am fallowing HDK custom hscript command,Houdini HDK kit. There is an example for custom command date, my question is where I have to paste that script and in which format…to execute that script..
http://www.sidefx.com/docs/hdk12.0/hdk_extendcmd.html [sidefx.com]
I am using LINUX…
Thanks,
I am fallowing HDK custom hscript command,Houdini HDK kit. There is an example for custom command date, my question is where I have to paste that script and in which format…to execute that script..
http://www.sidefx.com/docs/hdk12.0/hdk_extendcmd.html [sidefx.com]
I am using LINUX…
Thanks,
Technical Discussion » mantra network render
- kare
- 30 posts
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Technical Discussion » mantra network render
- kare
- 30 posts
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how can I apply the rendered shadow map to smoke render. I tried with shadow map vop inside shader but it seems not working…
Am I doing correct procedure or is there any other one?
Thanks in advance..
Am I doing correct procedure or is there any other one?
Thanks in advance..
Technical Discussion » mantra network render
- kare
- 30 posts
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Thanks Jeff its working..
I am wondering is there any way to generate deep map shadow before render and access these shadows from disk directly while rendering smoke…
Thanks,
kare.
I am wondering is there any way to generate deep map shadow before render and access these shadows from disk directly while rendering smoke…
Thanks,
kare.
Technical Discussion » mantra network render
- kare
- 30 posts
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I used mantra -n 8 command and rendered using hrender, I didn't see any textures applied. It seems textures are not shared between them..
Technical Discussion » mantra network render
- kare
- 30 posts
- Offline
Hi,
I have a simple doubt what the difference between mantra -H host1, host2…
and mantra -n 2 rendering commands…
If I have 4 machines connected with LAN which command I have to use for network rendering….
Thanks,
I have a simple doubt what the difference between mantra -H host1, host2…
and mantra -n 2 rendering commands…
If I have 4 machines connected with LAN which command I have to use for network rendering….
Thanks,
Houdini Lounge » Generating deep map shadows
- kare
- 30 posts
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Sry guys its DEEP SHADOW IMAGE I MISS TYPED AS DEPTH MAP..
Error: Command Exit Code: 11
mantra Version 12.0.559 (Compiled on 03/08/12)
Generating Image: null: (1024x1024)
Plane: Of (16-bit float)
Generating deep shadow image: /jobs/****/houdini/spotlight1.376.rat
Render Time: 54.50u 14.39s 25.60r
Memory: 0.03 KB
Generating Image: null: (1024x1024)
Plane: Of (16-bit float)
Generating deep shadow image: /jobs/****/houdini/spotlight2.376.rat
In this while generating deep shadow image Mantra crashed..
Error: Command Exit Code: 11
mantra Version 12.0.559 (Compiled on 03/08/12)
Generating Image: null: (1024x1024)
Plane: Of (16-bit float)
Generating deep shadow image: /jobs/****/houdini/spotlight1.376.rat
Render Time: 54.50u 14.39s 25.60r
Memory: 0.03 KB
Generating Image: null: (1024x1024)
Plane: Of (16-bit float)
Generating deep shadow image: /jobs/****/houdini/spotlight2.376.rat
In this while generating deep shadow image Mantra crashed..
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