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Houdini Indie and Apprentice » Houdini Apprentice to Indie upgrade?

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leabum
9 posts
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 Aug. 9, 2016 12:12:07
Okay great, thank you.
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Houdini Indie and Apprentice » Houdini Apprentice to Indie upgrade?

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leabum
9 posts
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 Aug. 8, 2016 16:44:01
It is possible to upgrade to houdini indie from apprentice.
In this video they state that you can upgrade your files, but I can not open the link they are using for doing that. Do I have Indie to be installed in order to get access. I just want to make sure that I will be able to convert my files because I really need alembic export for my current scene. Do they still offer that possibility?

https://vimeo.com/132559478 [vimeo.com]
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Houdini Indie and Apprentice » Soft Mode witch Stitch Constrain?

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leabum
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 Aug. 8, 2016 16:36:34
Hmm okay. Thank you but hard mode really does not give me what I need. Very unfortunate.
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SI Users » Is 'relativestiffness4' the right parameter in H14?

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leabum
9 posts
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 Aug. 8, 2016 08:51:53
I missed the attribute promote. Very helpful. Thanks
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Houdini Indie and Apprentice » Soft Mode witch Stitch Constrain?

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leabum
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 Aug. 7, 2016 17:29:42
I do not get the soft mode in the stitch constrain. The hard mode works just fine, but snaps the selected points together which is undesirable for my case where I am trying to stitch on piece of cloth with itselfe.
The Softmode just does nothing at all for me, whether I am trying to stitch multiple seperate pieces of cloth or points that are part of the same clothobject. In the viewport it shows the ‘connection lines’ but it does not have any effects on the physics at all.

You can see exactly what I mean in minute 41 of thim video:
https://vimeo.com/168821402 [vimeo.com]

I understand the soft stitch constrain to stitch them together but with some room/free space and a more loose effect, but not with no effect whatsoever.

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Houdini Indie and Apprentice » Attach cloth to wire?/Simulate wire and cloth together?

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leabum
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 Aug. 7, 2016 17:14:42
Hi community,
First question is pretty simple I guess: I managed to constrain points of my wire curve to my cloth with a Attach Wire to Surface constrain, but how would I do it the other way around? I tried a Stitch Constrain to get cloth points follow the wire. Without success.

Second question: Is it possible to simulate wires and cloth affecting each other at the same time? For example I am trying to constrain a piece of cloth with itselfe, so beeing able to attach the cloth to wires for pulling the cloth together, but having the wires being driven in their position by the overall clothmovement at the same time would be pretty cool.
Thanks
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Technical Discussion » Cloth falling through Deforming Collider?

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leabum
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 Aug. 4, 2016 15:18:58
Okay, importing the meshes smaller initially helps alot, but still it feels slower than Mayas old ncloth. How is that possible? I mean: IT'S HOUDINI <3
There must be a way to speed up the cloth solving or not? Any tips? I would be very greatful.
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Technical Discussion » Cloth falling through Deforming Collider?

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leabum
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 Aug. 4, 2016 14:01:16
Thanks, that was propably it. I now use just one alembic SOP instead of importing a alembic scene.
Is it normal that the cloth gets solved that slow. Coming from Mayas ncloth it is quiet shocking how slow houdini is. Especially since it is houdini, the way to go for simulations. So far its just the default solver settings… and it is relly not usable with that speed. In the cloth masterclass which used the old solver it looked way faster!

Edit: I scaled the alembic as well as the cloth object up again. The bigger I go the faster. Obviously it is then way to big, since Maya measures in centimeters and houdini in meters. Thats making the cloth behave undesireably.
I will check if it works better when importing the meshes/ABCs in small scale instead of using transforms inside of houdini.

I am running it on a 16 GB RAM PC with relatively new Intel Xeon and NVidia Quadro.
Edited by leabum - Aug. 4, 2016 14:26:44
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Technical Discussion » Cloth falling through Deforming Collider?

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leabum
9 posts
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 Aug. 4, 2016 07:29:57
Hi,
I am pretty new to Houdini and facing a weird issue, which is propably easy to solve.
I have imported an alembic file of a rigged character out of Maya (in Houdini it is split into two abc files within one alembicarchive). Since Maya works with centimetres I assigned a transform node to both alembics in Geometry level to make them alot smaller. The cloth objects are just obj files which I scaled down as well.
Then I made the cloth geos into cloth objects and the alembicarchive into a deforming collider, both via the cloth shelf. My problem is that the cloth objects fall just straight through the body, but they work just fine with the goundplane.

(The alembic starts at frame 1, in earlier versions it started at -10 which houdini offset. I first thought this could cause issues.)i
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