Thanks kays.
I’m aware this is not a job portal but know anyone who can do this for us?
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Technical Discussion » Anyone know how to do this?
- neon65
- 4 posts
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Technical Discussion » Anyone know how to do this?
- neon65
- 4 posts
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Hi guys,
anyone know how to do this kind of fx?
https://www.youtube.com/watch?v=MmGz8gotCPs [www.youtube.com]
anyone know how to do this kind of fx?
https://www.youtube.com/watch?v=MmGz8gotCPs [www.youtube.com]
Technical Discussion » Collapsing
- neon65
- 4 posts
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Technical Discussion » Shatter Dynamics
- neon65
- 4 posts
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hey guys.. I'm trying to do a simulation where I'm collapsing a building (trying to make it look seamless). Whats the best way to achieve this effect? I tried the paint method, but the shards come out sharp and since its a building the simulation is pretty slow and crashes a number of times .
I have another query, I've modelled the building in maya (including the UV texturing) i've only exported the obj in houdini for the breaking effect. All the lighting / texturing is in maya. How do i retain the textures in houdini while checking the shatter effect?.
p.s i'm a noob in houdini, still learning
Thanks
I have another query, I've modelled the building in maya (including the UV texturing) i've only exported the obj in houdini for the breaking effect. All the lighting / texturing is in maya. How do i retain the textures in houdini while checking the shatter effect?.
p.s i'm a noob in houdini, still learning
Thanks
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