Hi,
Is there a way to procedurally animate an object for a snake-like motion. ??… Help please.
Thanks
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Houdini Indie and Apprentice » Procedural animation
- nish0612
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Houdini Indie and Apprentice » Growing decay/rust on a texture
- nish0612
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but that is just blending the textures together. Which is ok… but i need the decay to grow organically over the tiles… for example like in the film Day after tomorrow… when the frost kinda grows over the buildings…
:?:
:?:
Houdini Indie and Apprentice » Growing decay/rust on a texture
- nish0612
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hey,
thanks a million for that. the thing is i right now have a copy sop that copies the tiled pieces over a grid. The tiles have been simulated and brought in with a file sop. however if i apply the shader, its shading all the tiles individually and thus the decay is growing on each tile as well. I want the rust to grow globally over all the geometry/wall…. any suggestions…
thanks a million for that. the thing is i right now have a copy sop that copies the tiled pieces over a grid. The tiles have been simulated and brought in with a file sop. however if i apply the shader, its shading all the tiles individually and thus the decay is growing on each tile as well. I want the rust to grow globally over all the geometry/wall…. any suggestions…
Houdini Indie and Apprentice » Growing decay/rust on a texture
- nish0612
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For a course project, I need to have this effect where there is a growing decay or rust that is forming over a texture. In my case the texture is a tile and the geometry are individual grids that form a tiled wall/ the texture has been applied to each tile individually. However i need the rust to affect all the tiles, that is growing all over them globally and not on each tile.
I ve attached an image to give an overview of the effect and Currently the decay is static and not growing.
Any suggestion or solutions are more than welcome
I ve attached an image to give an overview of the effect and Currently the decay is static and not growing.
Any suggestion or solutions are more than welcome
Houdini Indie and Apprentice » Copy Stamping query with Spring SOP
- nish0612
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Houdini Indie and Apprentice » Copy Stamping query with Spring SOP
- nish0612
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Hi,
I am trying to create this peeling effect and for that i m using the spring sop. What i have done is connect the spring sop to a copy sop , that copies the springy peeling animation over a grid.
I want the various copied pieces on the grid to be animated randomly. For this i tried using stamp inputs, by specifying a variable and a corresponding random value expression.
However this doesnt seem to work as the pieces all peel at the same time which is not how i want it.
Please any help is more than welcome.
I ve attached the hip file for a look around.
I am trying to create this peeling effect and for that i m using the spring sop. What i have done is connect the spring sop to a copy sop , that copies the springy peeling animation over a grid.
I want the various copied pieces on the grid to be animated randomly. For this i tried using stamp inputs, by specifying a variable and a corresponding random value expression.
However this doesnt seem to work as the pieces all peel at the same time which is not how i want it.
Please any help is more than welcome.
I ve attached the hip file for a look around.
Houdini Indie and Apprentice » Peeling Effect/ Peeling Paint
- nish0612
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by the way, I have attached one of the test renders of the cloth sim, with the peeling effect.if there Are there any Other ways to achieve something similar… i d love to know…
Houdini Indie and Apprentice » Peeling Effect/ Peeling Paint
- nish0612
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Houdini Indie and Apprentice » Peeling Effect/ Peeling Paint
- nish0612
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Hi and thanks for reading this. For a Course project I need to find a way to realistically create a “peeling” effect. Somewhat similar to the peeling of paint of a wall. Or the peeling of wall paper.
If you have watched the film , Silent Hill, there is a very similar effect, of how the walls seem to just melt and peel away.
Currently I ve been experimenting with cloth dynamics with cloth stitch constraint and the effect seems ok. However I need to find a method to make many parts of the wall have pieces of paint/paper of different sizes all peeling in their own time.
Any suggestions, methods, procedures yadayadayada on how to carry this forward are more than welcome,
Thanks.
If you have watched the film , Silent Hill, there is a very similar effect, of how the walls seem to just melt and peel away.
Currently I ve been experimenting with cloth dynamics with cloth stitch constraint and the effect seems ok. However I need to find a method to make many parts of the wall have pieces of paint/paper of different sizes all peeling in their own time.
Any suggestions, methods, procedures yadayadayada on how to carry this forward are more than welcome,
Thanks.
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