Hey everyone!
So the thing is that i can't get all of the SOP curves converted into the velocity.There is a screenshot of what i'm talking about in attach. Original curves are on the leff , and the way it converted to velocity curves are on the right. As you can see, some of those are missing…i tried to decrease force division size but it didn't help…Does anyone have an idea why it may happen ? Any tips are appreciated , thx !)
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Houdini Indie and Apprentice » // GasCurveForce DOP does not convert all curves \\
- random.stroke
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Houdini Indie and Apprentice » How to export uv texture as an image file?
- random.stroke
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https://vimeo.com/104610056 [vimeo.com]
Edit: ah, it's probably not going to work if you want to automate it…maybe using wren ( wireframe renderer ) might be the option.
Edit: ah, it's probably not going to work if you want to automate it…maybe using wren ( wireframe renderer ) might be the option.
Edited by random.stroke - Jan. 20, 2020 06:23:31
Houdini Indie and Apprentice » // CopyAndTransform analogue in COP \\
- random.stroke
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Thx for a reply !)
Yeah, used to hear about this one , but it's been removed from the 18th…even though it can be created via python…Thought there was a contemporary substitute or smth.
Yeah, used to hear about this one , but it's been removed from the 18th…even though it can be created via python…Thought there was a contemporary substitute or smth.
Houdini Indie and Apprentice » // CopyAndTransform analogue in COP \\
- random.stroke
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Hey everyone!)
I wonder if there is a way to perform some kind of “CopyAndTransform” SOP in compositing context. For instance : i've got a basic
ramp and i want to duplicate it N times with some transforms applied…If there was a way to create ( or duplicate existing) N
planes, it'd be possible to iterate through it in VOPCOP , but i can't seem to find a way to make it.
Any tips are appreciated !) Thx)
I wonder if there is a way to perform some kind of “CopyAndTransform” SOP in compositing context. For instance : i've got a basic
ramp and i want to duplicate it N times with some transforms applied…If there was a way to create ( or duplicate existing) N
planes, it'd be possible to iterate through it in VOPCOP , but i can't seem to find a way to make it.
Any tips are appreciated !) Thx)
Technical Discussion » // COP's for image manipulation \\
- random.stroke
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Hi!)
Houdini actually does read psd's layers and stores it in the separate image planes.
Anyways, thx for a tip!)
Houdini actually does read psd's layers and stores it in the separate image planes.
Anyways, thx for a tip!)
Technical Discussion » // COP's for image manipulation \\
- random.stroke
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Hey everyone!)
Just wonder if it's possible to build up a COP's network that will take a single PSD with layers and then transform it to the spritesheet : so that every layer will be scaled and placed according to it's index…kinda). I mean, i know that this kinda thing may be done in photoshop, but i think it'd be great to use houdini for such purposes too. Thx!)
Just wonder if it's possible to build up a COP's network that will take a single PSD with layers and then transform it to the spritesheet : so that every layer will be scaled and placed according to it's index…kinda). I mean, i know that this kinda thing may be done in photoshop, but i think it'd be great to use houdini for such purposes too. Thx!)
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