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PDG/TOPs » How to split @directory in VEXpressions
- scareley
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PDG/TOPs » How to split @directory in VEXpressions
- scareley
- 5 posts
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Appreciate it!
Attribute From String [www.sidefx.com] definitely solves the problem.
For those who is also struggling with this:
In my case I simply used
But yeah for a more complex fold structure, even with various subfolder depth, we will need regex to get what we want
Attribute From String [www.sidefx.com] definitely solves the problem.
For those who is also struggling with this:
In my case I simply used
{}:/{}/{}/{}/{}/{subfolder}
in Simple Pattern.But yeah for a more complex fold structure, even with various subfolder depth, we will need regex to get what we want
PDG/TOPs » How to split @directory in VEXpressions
- scareley
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tamte
parameters us Hscript, not VEX and there is no split() function in HScript
Thanks Tomas!
Is there a way to get the @directory string on python side? So that I will be able to use expressions like `pythonexpr("@directory.split('/')"`
PDG/TOPs » How to split @directory in VEXpressions
- scareley
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Hi, I'm using TOP to batch process some animations.
I'm using File Pattern with Recursive turned on to get all the animations in source folder, and I also want the output to be separated by subfolders.
So I'm trying to use split(@directory, "/") in the ROP_AnimationOutput node. However an error comes with "unable to evaluate expression".
What did I miss/mistake here?
I'm using File Pattern with Recursive turned on to get all the animations in source folder, and I also want the output to be separated by subfolders.
So I'm trying to use split(@directory, "/") in the ROP_AnimationOutput node. However an error comes with "unable to evaluate expression".
What did I miss/mistake here?
Edited by scareley - March 17, 2022 01:01:47
Technical Discussion » FBX Animation Rotation Order
- scareley
- 5 posts
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Hello,
Is Houdini FX using a fixed Euler Rotation Order?
I have a pre-cleaned mocap .fbx animation file, which can be played correctly in Unity/MotionBuilder but incorrectly in Houdini FX.
I found this post, but I'm afraid if it's still correct since it has been years: https://www.sidefx.com/forum/topic/6187/ [www.sidefx.com]
Below are the same frame of an animation file presented in HoudiniFX and MotionBuilder.
Thanks in advance
Is Houdini FX using a fixed Euler Rotation Order?
I have a pre-cleaned mocap .fbx animation file, which can be played correctly in Unity/MotionBuilder but incorrectly in Houdini FX.
I found this post, but I'm afraid if it's still correct since it has been years: https://www.sidefx.com/forum/topic/6187/ [www.sidefx.com]
Below are the same frame of an animation file presented in HoudiniFX and MotionBuilder.
Thanks in advance
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