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Houdini Lounge » Is mantra only for rendering balls and cubes?
- sylix
- 10 posts
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And you guys are saying atikin is “insulting” with “bad attitude”. Look at your last posts - you're now a lot more agressive. Monkeys…
Houdini Lounge » Mac OSX Port?
- sylix
- 10 posts
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SYmek
So unfortunately you're in this very uncomfortable situation of minors.
I'd like to see Houdini in OSX. All I said was that I understand why it's still not there.
best,
sy.
Oh, and I definitely didn't mean anything for Modo or Lightwave users. Sentence you quoted says what is says: Modo/Lightwave buyers set is exclusive with Houdini's one for most its part. There are exceptions though .
I see your point of view.
Houdini Lounge » Mac OSX Port?
- sylix
- 10 posts
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SYmek
sylix: I have no idea what age of mine would satisfy you but I ensure you I'm enough old to ignore all personal tones
“Put down thy sword, Peter, for he who raises the sword shall perish by it.”
Then watch your words carefully and don't start those “personal tones” saying “It seems that you want OSX port to play with it, not to work on it.” and “These are Modo/Lightwave users and they are not interested in Houdini at all.” if you don't like the strike back. :-)
I use modo as a part of my pipeline and I see nothing shameful about it. ;-) I hope this is the period?
As to the subject: I don't feel like seeing Houdini on PS3, Wii, XBox, ZXSpectrum, Amiga and whatever. I know that's for “haha”, but seriously - I'm not saying let's port it on all plats just to port it.
In OSX there's now enough of pro software to do your job: Shake, Nuke, Maya, Cinema 4D, modo, Lightwave, ZBrush, Adobe CS3, Painter X, Maxwell Render, Real Flow, Final Cut Studio, VRAYforC4D (in faraway future)… even Adium, Luxor and Call of Duty, so that you can do what you need in one env. Why do people need a renderer for their app personally if they could just export it to another one and render it there?
Why should I go to Lin or Win to complete my work if I could do it right here? Without searching for a comp with one of those systems or waiting till I go to my office if I all of a sudden don't have needed OS here at hand?
We have three operating systems that can be used in production, combined or standalone (as you like): Microsoft Windows, Apple Mac OS X, Linux distribs - why not to make ports of a pro soft for these systems? We now have Lin, Win - why not OSX?
I'm not saying that if there's something too small in the pipeline so let's port it as well - I'm saying that Houdini - is the app where I do one of the major parts of my job… where's the serious reason for I don't need it natively in OSX?
For example, personally me, don't need 3ds max port for OSX even if it has Vray, I'd say - I need VRay for OSX; and those 3ds max guys won't like it, I suppose, to port it to Lin or OSX, for they can do all they need in Win - model, texture, render, postprocess, composite, play Counter Strike. And that's OK!
I don't have it and I have to switch. I wouldn't worry about switching if my workflow is split among different apps in different OSs. I don't have it here, but can get it there; don't have it there, but elsewhere it could be found - then I don't care that I don't have it under some certain OS. But my workflow is kind of totally in OSX but for Houdini.
Best regards.
Houdini Lounge » Mac OSX Port?
- sylix
- 10 posts
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SYmektrange post, guy.
It's not strange, it is actually reasonable true. It seems that you want OSX port to play with it, not to work on it. Don't tell me that anybody seriously interested in setup Houdini workstation is bothered by a lack of OSX port.
I can't imagine this horde of OSX users who will start buying Houdini as soon as they see it's ported. Not truth actually. These are Modo/Lightwave users and they are not interested in Houdini at all.
Any studio I've seen in my life had a mixed environment. Some OSX (if any) for graphics/editing, some PC for 3d/compositing. If they were buying new Avid for example, some decisions had to be made: are we buying now PC/MAC or we use one from the set. It's always somehow included in development price. 8-9K$ for Houdini is enough to seriously consider workstation for it.
I really don't think there is even one pure OSX based studio in whole universe that would consider Houdini incorporation. Any other can dedicate one PC for that purpose as they have to do anyway because this business is PC based one.
Professionals choose machines for their applications not opposite.
cheers,
sy.
You know, I never answer an “I-know-everything-'bout-everything-and-you-don't-tell-me-I'm-wrong” guys like you. :-) But I'll do it this time.
OK: who the h..l told you, that you're working in your XP and all the others with their chosen OS's - are kids just playing fool? Or Lins are some followers of an OpenSource cult? Or Mac - is just a glamourous toy? I don't wanna go in depth of this discussion as far as I've met such people a lot - their only reason is just to say “I don't know much about the purpose you want this or another thing - but I don't like it!”
SomeOS will never make you more creative than you are, that's no doubt, BUT you can't deny that there are some certain reasons why one chooses AbcOS and the other - DefOS. If you're more productive with this OS - that's fine! And it's no sin to wish one more tool you work with in this certain environment. Like modo and Lightwave 3D. ;-) Isn't it better to do your job without any additional moves as surfing among different systems? And, sure, it's not about professionalism, it's about tools you feel comfortable to work with.
Using Houdini doesn't make you a “guru” whose workflow - is a-must to be copied. There's no right to say: those ones who does not use this software in this OS - are all playing and not working.
You made your choice - I made mine, and you don't tell me that my way of working is not good, ‘cause it differs from yours.
I guess, you’re of the age to understand it. If not - that's your problem.
Have a good time.
Houdini Lounge » Mac OSX Port?
- sylix
- 10 posts
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cpb
there are far more important things to do.
when you use a computer you use your apps.
your experience of using houdini would be almost identical
under osx, so why demand they divert resources for this
when you must already be using it? sounds like whimsy.
-cpb
Strange post, guy.
Houdini Lounge » Mac OSX Port?
- sylix
- 10 posts
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Well, sure still waiting to see it in Mac OS, but tested it via VMware Fusion, works almost flawless. :-) Pleeeeaaase, don't make me, at least, a “perv” using it in Win or via virtual Win!!!! Give me port! :-)))))))
Houdini Lounge » Houdini Magazine
- sylix
- 10 posts
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Yeah, that would be nice to have own mag and probably something like http://mxmgallery.maxwellrender.com/ [mxmgallery.maxwellrender.com] and http://vray-materials.de/ [vray-materials.de]
Houdini Lounge » Random color from a defined color range
- sylix
- 10 posts
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Houdini Lounge » Random color from a defined color range
- sylix
- 10 posts
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Hi, everyone!
The question is: there's a shader, it has one main solid color that is to be mixed with another. That “another” color should be a random one, but taken from a certain color range, for example, from 128, 15, 36 - 128, 15, 56.
Is there any way to do it?
Thanks.
The question is: there's a shader, it has one main solid color that is to be mixed with another. That “another” color should be a random one, but taken from a certain color range, for example, from 128, 15, 36 - 128, 15, 56.
Is there any way to do it?
Thanks.
Houdini Lounge » Mac OSX Port?
- sylix
- 10 posts
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I'd love to see H9 on Macs too as long as I do lots of the work in Mac OS X (with Final Cut and the stuff) and I need to go back to WindOS for Houdini. That takes time!
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