alabamamercy
Hi, so not to make a whole pity post but I always found myself needing more time than avarage to learn new things.
I know there’s all the “houdini hard” memes, but after trying to wrap my head around it, the amount of things that seem difficult to me get kind of overwhelming.
I know my way around C4D, I’ve done 3D using octane for a year or so now, so I’m comfortable with it.
Maybe this is where I went wrong but I was told “Adding Houdini To Your Arsenal” by entagma was a good guide. I was following it but very quickly got lost during the VOPS (i think it was) section.
What’s the best way to tackle houdini? I really want to wrap my head around it, but it’s quite intimidating to me.
(Also, My mathematical skills are terrible, would it be useful to get them up a bit while learning houdini? Haha)
My main goal with learning houdini is to use it with Cinema4D,
Hard to say what will work best for you as people are very different, but for me it didn't take off before I had taken on a very specific task to solve. This gave me both a reason to keep going on and a specific starting point. Risk is high to get lost in the jungle quickly otherwise, at least for me, and also to lose motivation quickly because I guess Houdini isn't the sort of tool giving you trial-and-error eye candy quickly. _If_ however you know where you want to go, start with those nice shelf tools, work through the node networks until you get a glimpse how what's happening, and branch out from there. Once there's something visible in the viewport you couldn't have done in another package you'll go on and start to dig. I bet.
PS.:
advanced (?) beginner's view.